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11c1ae8f50
* Made Nail half-speed, changed long nail from hold B to press B, touched up animations - Made Nail Carpenter half-speed -- it shouldn't change much, just remember to double your tempo! - Also changed the long nail input from hold and release to simply pressing B -- the old way gives less reaction time and is just less fun overall - Also touched up the animations to make them snappier and improve gamefeel * Cleaned up animations a bit further, changed 'fusuma' to 'shoji' * Further animation improvements Hit animations are now instant, and the hammer animation is about snappy and responsive as it should be * Fixed touch controls FIxed touch controls being a miss no matter what * reimplemented touch mode whiffing cuz i forgor * fixed a sound effect playing at the wrong time * spawning logic overhaul also fixed issue where sweets would be hittable if a nail could be instead cues at full speed for testing need to halve the speed of everything later * remove stray sfx call * add missing exclaim animations to the forced object types * improve chunk based spawning improve animator setup * remove unused stuff * new animations girl randomly blinks puddings bounce when passing the girl nails pop out when missing * fix the sweet break check --------- Co-authored-by: minenice55 <star.elementa@gmail.com> |
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cherryBreak.anim | ||
cherryBreak.anim.meta | ||
cherryIdle.anim | ||
cherryIdle.anim.meta | ||
cherryPuddingBreak.anim | ||
cherryPuddingBreak.anim.meta | ||
cherryPuddingIdle.anim | ||
cherryPuddingIdle.anim.meta | ||
layerCakeBreak.anim | ||
layerCakeBreak.anim.meta | ||
layerCakeIdle.anim | ||
layerCakeIdle.anim.meta | ||
puddingBeat.anim | ||
puddingBeat.anim.meta | ||
puddingBreak.anim | ||
puddingBreak.anim.meta | ||
puddingIdle.anim | ||
puddingIdle.anim.meta | ||
shortCakeBreak.anim | ||
shortCakeBreak.anim.meta | ||
shortCakeIdle.anim | ||
shortCakeIdle.anim.meta | ||
Sweet.controller | ||
Sweet.controller.meta |