mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
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141 lines
4.9 KiB
C#
141 lines
4.9 KiB
C#
#if UNITY_STANDALONE_WIN || UNITY_EDITOR_WIN
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using System;
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using System.Runtime.InteropServices;
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using Starpelly.Enums.Windows;
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using System.Text;
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namespace Starpelly.OperatingSystem
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{
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public class Windows : IOperatingSystem
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{
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/// <summary>
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/// Gets the current title of the game window.
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/// </summary>
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/// <returns>The current title the window is, will probably only be used for changing the window in ChangeWindowTitle()</returns>
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private static string GetActiveWindowTitle()
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{
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const int nChars = 256;
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StringBuilder Buff = new StringBuilder(nChars);
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IntPtr handle = User32.GetForegroundWindow();
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if (User32.GetWindowText(handle, Buff, nChars) > 0)
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{
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return Buff.ToString();
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}
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return null;
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}
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/// <summary>
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/// Changes the game's window title.
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/// </summary>
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/// <param name="newTitle">The title the window will be changed to.</param>
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public void ChangeWindowTitle(string newTitle)
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{
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var windowPtr = User32.FindWindow(null, GetActiveWindowTitle());
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User32.SetWindowText(windowPtr, newTitle);
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}
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#region Input
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/// <summary>
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/// Simulates a real key press passed in.
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/// </summary>
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public static void KeyPress(KeyCodeWin keyCode)
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{
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INPUT input = new INPUT
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{
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type = SendInputEventType.InputKeyboard,
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mkhi = new MOUSEANDKEYBOARDINPUT
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{
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ki = new KEYBOARDINPUT
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{
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wVk = (ushort)keyCode,
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wScan = 0,
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dwFlags = 0, // if nothing, key down
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time = 0,
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dwExtraInfo = IntPtr.Zero,
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}
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}
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};
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INPUT input2 = new INPUT
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{
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type = SendInputEventType.InputKeyboard,
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mkhi = new MOUSEANDKEYBOARDINPUT
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{
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ki = new KEYBOARDINPUT
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{
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wVk = (ushort)keyCode,
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wScan = 0,
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dwFlags = 2, // key up
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time = 0,
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dwExtraInfo = IntPtr.Zero,
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}
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}
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};
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INPUT[] inputs = new INPUT[] { input, input2 }; // Combined, it's a keystroke
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User32.SendInput((uint)inputs.Length, inputs, Marshal.SizeOf(typeof(INPUT)));
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}
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/// <summary>
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/// Sets your mouse pointer.
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/// </summary>
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public static void ChangeCursor(WindowsCursor cursor)
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{
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User32.SetCursor(User32.LoadCursor(IntPtr.Zero, (int)cursor));
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}
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/// <summary>
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/// Immediately clicks the left mouse button.
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/// </summary>
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public static void ClickLeftMouseButton()
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{
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INPUT mouseDownInput = new INPUT();
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mouseDownInput.type = SendInputEventType.InputMouse;
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mouseDownInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENT_LEFTDOWN;
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User32.SendInput(1, ref mouseDownInput, Marshal.SizeOf(new INPUT()));
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INPUT mouseUpInput = new INPUT();
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mouseUpInput.type = SendInputEventType.InputMouse;
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mouseUpInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENT_LEFTUP;
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User32.SendInput(1, ref mouseUpInput, Marshal.SizeOf(new INPUT()));
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}
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/// <summary>
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/// Immediately clicks the right mouse button.
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/// </summary>
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public static void ClickRightMouseButton()
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{
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INPUT mouseDownInput = new INPUT();
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mouseDownInput.type = SendInputEventType.InputMouse;
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mouseDownInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENT_RIGHTDOWN;
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User32.SendInput(1, ref mouseDownInput, Marshal.SizeOf(new INPUT()));
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INPUT mouseUpInput = new INPUT();
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mouseUpInput.type = SendInputEventType.InputMouse;
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mouseUpInput.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENT_RIGHTUP;
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User32.SendInput(1, ref mouseUpInput, Marshal.SizeOf(new INPUT()));
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}
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/// <summary>
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/// Moves your cursor in the x and y params implemented, plus the current mouse pos.
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/// </summary>
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/// <param name="dx">Direction X</param>
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/// <param name="dy">Direction Y</param>
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public static void MouseMove(int dx, int dy)
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{
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INPUT mouseMove = new INPUT();
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mouseMove.type = SendInputEventType.InputMouse;
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mouseMove.mkhi.mi.dwFlags = MouseEventFlags.MOUSEEVENT_MOVE;
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mouseMove.mkhi.mi.dx = dx;
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mouseMove.mkhi.mi.dy = dy;
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User32.SendInput(1, ref mouseMove, Marshal.SizeOf(new INPUT()));
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}
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#endregion
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}
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}
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#endif
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