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Slaith 030837d3c9 Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr
I went through every single game script to look for bugs in intialization, there shouldn't be anything else that was caused by the pr (there is a bug in Spaceball where a ball cue won't trigger correctly if it's on the same beat as the switch, but i'm not sure how to fix it)
2022-03-27 11:13:13 -07:00
.github/workflows Begone 32 bit 2022-02-27 04:03:43 -07:00
Assets Allowed lion count and mii faces to be set before game switches and fixed some bugs from last pr 2022-03-27 11:13:13 -07:00
Packages BTSDS: Outlines via Post Processing 2022-03-10 05:45:21 -07:00
ProjectSettings Unity moment 2022-03-10 07:49:35 -07:00
.editorconfig Proper editor button sprites and Tooltip improvements 2022-01-15 00:20:47 -05:00
.gitignore VSCode gitignore 2022-02-02 22:27:31 -05:00
.vsconfig Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
CREDITS.md Update CREDITS.md 2022-02-21 17:28:15 -07:00
LICENSE.md Create LICENSE.md 2021-12-21 22:42:00 -05:00
README.md Update README.md 2022-02-21 23:53:34 -07:00
song.wav Basic saving and loading system 2022-01-30 07:03:37 -05:00

This project is still in development. There are NO public compiled releases (yet).

This project is based on Rhythm Heaven Mania by Starpelly

Heaven Studio

(WIP) Fully playable, open source recreation of every rhythm heaven minigame with a built in level editor.

Discord

License: GPL v3

Progress spreadsheet

image image

Self-Building

Note: Mac-OS and Linux-based builds not tested.

Heaven Studio is made in Unity 2020.3.25f1, and programmed with Visual Studio Code.

Video tutorial (from Rhythm Heaven Mania): https://www.youtube.com/watch?v=vONoZuP7qtg

Other information

Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a community project and this is available for others to use according to the GPL-3.0 license, without charge.