Find a file
ThePurpleAnon 025681eaea Charging Chicken (#805)
* oh yeah i forgot about github lmao

no prefab yet, but a bunch of the coding and sfx are implemented

* some stuff

did some prefab assembly, added background color block, idk i'm tired

* a bunch more stuff

idk i'm tired again, i really doubt this will even be read by anybody

btw if you're reading this, type "charging chicken should be replaced with a piece of pizza" and ping me in the HS discord server

* even more more stuff

holy shit i did a lot lmao

* oh god there's so much done and still so much to do

help

* the stone platforms man

my god this took so much work

* god dammit

fuck this game

* buncha text stuff

this wasn't so bad, hopefully i won't want to eat my own shorts next time i work on miss stuff

* water speed

finally fixed this once and for all i think

* stufr

music fade, ending text, making platforms fall under the chicken when the chicken falls, general bug fixes

* getting there

i'd say we're roughly 70% ready for a PR or so

* almost done

just needs (a lot of) finishing touches

* hjgdf

stuff

* boogledop

doobedy deoooebb

* buncha shit again

oh lawd we getting close, if only these fuckin game breaking bugs would stop showing up

* almost done

except for the new game breaking bug still. that'll probably take a while

* it's getting too real

AND the game breaking bug is gone!

* checkpoint

use this for reverting back while changing how stone platforms spawn

* blorf

god i have so much shit to do tomorrow

* some stuff

doobety

* trippy

added shaders for the "future" bg

* colors and stuffs

yayy

* background objects do be comin tho

too real

* yo

holy shit this is coming together nicely

* we cookin

frfr

* real

all too real...

* idk

something changed but idk what

* platforms are cool now

yay (still have a bunch of stuff to do tho)

* chicken is almost gosh dang done

woot

* almost there but for real this time

probably the second or third to last commit

* chiken is feature complete

i literally just need three audio files, then set up assbuns, then draft PR

* chimken is done

yahoo

* finishing tooches

boopin snoots
2024-03-29 02:35:09 +00:00
.github action to cherry-pick PRs to appropriate branches on merge 2024-01-27 22:41:06 -05:00
.vscode The☆Bon Odori (#719) 2024-02-26 01:44:56 +00:00
Assets Charging Chicken (#805) 2024-03-29 02:35:09 +00:00
Packages TMPro Dynamic Cleaner (#779) 2024-03-11 16:39:16 +00:00
ProjectSettings Charging Chicken (#805) 2024-03-29 02:35:09 +00:00
.editorconfig Proper editor button sprites and Tooltip improvements 2022-01-15 00:20:47 -05:00
.gitignore Sound Scheduling Improvements (#491) 2023-06-24 22:35:05 -04:00
.vsconfig Fork Lifter Spaghetti Code 2021-12-18 23:10:43 -05:00
BUILD.md Update BUILD.md 2023-04-01 20:31:33 +02:00
CREDITS.md Change Project License to MIT (#700) 2024-02-16 06:17:16 +00:00
Editor.meta Current version pull 2022-07-11 14:22:12 +08:00
LICENSE.md Change Project License to MIT (#700) 2024-02-16 06:17:16 +00:00
README.md Change License Badge on README (#746) 2024-03-05 05:04:51 +00:00
song.wav Basic saving and loading system 2022-01-30 07:03:37 -05:00
UpgradeLog.htm Clap Trap (#732) 2024-03-04 03:50:41 +00:00

Heaven Studio

(WIP) A tool to create playable Rhythm Heaven custom remixes, with many customization options.

Discord

License: MIT

itch.io Page

Documentation

image

Prebuilt Binaries

Full releases are published on our itch.io page. GitHub Actions creates experimental builds on each commmit, but minimal support will be provided.

Alpha builds

These builds target future patches / minor releases and thus do not include some of the features from Nightly.

Nightly builds

These builds include experimental new features that target future major releases.

Important Notes:

Self-Building

Heaven Studio is made in Unity 2021.3.21, and programmed with Visual Studio Code.

Build Instructions: BUILD.md (or the more maintained documentation page)

Other information

Rhythm Heaven is the intellectual property of Nintendo. This program is NOT endorsed nor sponsored in any way by Nintendo. All used properties of Nintendo (such as names, audio, graphics, etc.) in this software are not intended to maliciously infringe trademark rights. All other trademarks and assets are property of their respective owners. This is a free community project available for others to use and contribute to, without charge. Source code is licensed under the MIT license.