mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-29 04:53:06 +00:00
72d555fc1d
* BurstLinq make BGM resync when changing pitch (to test) * autoswing some game implementations, most games already work fine * more game tweaks * 16th note swing more game fixes make pitch change resync optional in the API * suppress some common warnings * Update Credits.txt
301 lines
9.7 KiB
C#
301 lines
9.7 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using NaughtyBezierCurves;
|
|
using DG.Tweening;
|
|
|
|
using HeavenStudio.Util;
|
|
|
|
namespace HeavenStudio.Games.Scripts_CropStomp
|
|
{
|
|
public class Veggie : MonoBehaviour
|
|
{
|
|
static float pickedRotationSpeed = -1080f;
|
|
|
|
public bool isMole;
|
|
public Sprite[] veggieSprites;
|
|
public Animator moleAnim;
|
|
public SpriteRenderer veggieSprite;
|
|
public Transform veggieTrans;
|
|
public BezierCurve3D curve;
|
|
private BezierCurve3D hitCurve;
|
|
|
|
public double targetBeat;
|
|
private double stompedBeat;
|
|
private double pickedBeat;
|
|
private float pickTime = 1f;
|
|
private int veggieState = 0;
|
|
private bool boinked; // Player got barely when trying to pick.
|
|
private bool pickEligible = true;
|
|
private int veggieType;
|
|
|
|
private double landBeat;
|
|
|
|
private Tween squashTween;
|
|
|
|
private CropStomp game;
|
|
|
|
public void Init()
|
|
{
|
|
game = CropStomp.instance;
|
|
|
|
// if (Conductor.instance.isPlaying)
|
|
game.ScheduleInput(targetBeat - 1, 1f, CropStomp.InputAction_BasicPress, StompJust, StompMiss, Out);
|
|
|
|
if (!isMole)
|
|
{
|
|
veggieType = UnityEngine.Random.Range(0, veggieSprites.Length);
|
|
veggieSprite.sprite = veggieSprites[veggieType];
|
|
}
|
|
else
|
|
{
|
|
pickTime = 1.5f;
|
|
}
|
|
}
|
|
|
|
private bool gotStomped; // Safeguard in case nested Update() call breaks.
|
|
private void Update()
|
|
{
|
|
if (!game.isMarching) return;
|
|
|
|
switch (veggieState)
|
|
{
|
|
case -1: MissedUpdate(); return;
|
|
// case 0:
|
|
case 2: PickedUpdate(); return;
|
|
case 1:
|
|
float airPosition = Conductor.instance.GetPositionFromBeat(stompedBeat, landBeat - stompedBeat);
|
|
veggieTrans.position = curve.GetPoint(Mathf.Clamp(airPosition, 0, 1));
|
|
|
|
if (PlayerInput.GetIsAction(CropStomp.InputAction_FlickRelease) && !game.IsExpectingInputNow(CropStomp.InputAction_FlickRelease))
|
|
{
|
|
pickEligible = false;
|
|
}
|
|
break;
|
|
// default:
|
|
}
|
|
}
|
|
|
|
private void StompJust(PlayerActionEvent caller, float state)
|
|
{
|
|
if (GameManager.instance.autoplay)
|
|
{
|
|
StompVeggie(true);
|
|
return;
|
|
}
|
|
|
|
if (state >= 1f)
|
|
veggieState = -1;
|
|
else if (state > -1f)
|
|
StompVeggie(false);
|
|
}
|
|
|
|
private void StompMiss(PlayerActionEvent caller)
|
|
{
|
|
veggieState = -1;
|
|
caller.Disable();
|
|
}
|
|
|
|
private void Out(PlayerActionEvent caller) { }
|
|
|
|
private void PickJust(PlayerActionEvent caller, float state)
|
|
{
|
|
game.bodyAnim.DoScaledAnimationAsync("Pick", 0.5f);
|
|
game.isFlicking = true;
|
|
if (!pickEligible) return;
|
|
if (GameManager.instance.autoplay)
|
|
{
|
|
PickVeggie(true);
|
|
return;
|
|
}
|
|
|
|
if (state <= -1f || state >= 1f)
|
|
{
|
|
veggieState = -1;
|
|
boinked = true;
|
|
|
|
curve.transform.localScale = Vector3.one; // Return curve to normal size in the case of mole curves.
|
|
|
|
for (int i = 0; i < 2; i++)
|
|
{
|
|
var key = curve.KeyPoints[i];
|
|
var keyPos = key.Position;
|
|
key.Position = new Vector3(keyPos.x, veggieTrans.position.y + (i * 2), keyPos.z);
|
|
}
|
|
|
|
// var key1 = curve.KeyPoints[0];
|
|
// var key1Pos = key1.Position;
|
|
// key1.Position = new Vector3(key1Pos.x, veggieTrans.position.y, key1Pos.z);
|
|
|
|
// var key2 = curve.KeyPoints[1];
|
|
// var key2Pos = key2.Position;
|
|
// key2.Position = new Vector3(key2Pos.x, veggieTrans.position.y + 2f, key2Pos.z);
|
|
|
|
pickedBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
|
|
|
SoundByte.PlayOneShot("miss");
|
|
|
|
MissedUpdate();
|
|
}
|
|
else
|
|
{
|
|
PickVeggie(false);
|
|
}
|
|
}
|
|
|
|
private void PickMiss(PlayerActionEvent caller)
|
|
{
|
|
veggieState = -1;
|
|
|
|
if (!isMole) SoundByte.PlayOneShotGame("cropStomp/veggieMiss");
|
|
caller.Disable();
|
|
}
|
|
|
|
bool moleLaughing;
|
|
private void MissedUpdate()
|
|
{
|
|
if (boinked)
|
|
{
|
|
float fallPosition = Conductor.instance.GetPositionFromBeat(pickedBeat, 1f);
|
|
fallPosition = Mathf.Clamp(fallPosition, 0, 1);
|
|
veggieTrans.position = curve.GetPoint(fallPosition);
|
|
|
|
if (fallPosition < 1f)
|
|
{
|
|
var rotSpeed = isMole ? pickedRotationSpeed : -pickedRotationSpeed;
|
|
veggieTrans.rotation = Quaternion.Euler(0, 0, veggieTrans.rotation.eulerAngles.z + (rotSpeed * Time.deltaTime));
|
|
}
|
|
else
|
|
{
|
|
veggieTrans.rotation = Quaternion.Euler(0, 0, 180f);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (isMole && !moleLaughing)
|
|
{
|
|
var distDiff = transform.position.x - game.farmerTrans.position.x;
|
|
if (distDiff > 1.5f)
|
|
{
|
|
moleAnim.DoScaledAnimationAsync("Chuckle", 0.5f);
|
|
moleLaughing = true;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
private void PickedUpdate()
|
|
{
|
|
float pickPosition = Conductor.instance.GetPositionFromBeat(pickedBeat, pickTime);
|
|
pickPosition = Mathf.Clamp(pickPosition, 0, 1);
|
|
veggieTrans.position = hitCurve.GetPoint(pickPosition);
|
|
|
|
var rotSpeed = isMole ? -pickedRotationSpeed : pickedRotationSpeed;
|
|
veggieTrans.rotation = Quaternion.Euler(0, 0, veggieTrans.rotation.eulerAngles.z + (rotSpeed * Time.deltaTime));
|
|
|
|
if (!isMole)
|
|
{
|
|
var veggieScale = Mathf.Min(1.5f - pickPosition, 1f);
|
|
veggieTrans.localScale = Vector2.one * veggieScale;
|
|
if (pickPosition >= 1f)
|
|
{
|
|
game.CollectPlant(veggieType);
|
|
}
|
|
}
|
|
}
|
|
|
|
private void StompVeggie(bool autoTriggered)
|
|
{
|
|
// Juuuuuust in case.
|
|
if (gotStomped)
|
|
{
|
|
Debug.Log("Recursion moment?");
|
|
return;
|
|
}
|
|
gotStomped = true;
|
|
|
|
var cond = Conductor.instance;
|
|
|
|
ParticleSystem spawnedHit = Instantiate(game.hitParticle, game.hitParticle.transform.parent);
|
|
|
|
spawnedHit.Play();
|
|
|
|
veggieState = 1;
|
|
game.ScheduleInput(targetBeat, isMole ? 0.5f : 1f, CropStomp.InputAction_FlickRelease, PickJust, PickMiss, Out);
|
|
targetBeat = cond.GetUnSwungBeat(targetBeat + (isMole ? 0.5f : 1f));
|
|
|
|
stompedBeat = cond.unswungSongPositionInBeatsAsDouble;
|
|
|
|
landBeat = targetBeat + cond.SecsToBeats(Minigame.NgLateTime() - 1, cond.GetBpmAtBeat(targetBeat));
|
|
|
|
if (autoTriggered)
|
|
{
|
|
game.Stomp();
|
|
game.bodyAnim.DoScaledAnimationAsync("Stomp", 0.5f);
|
|
}
|
|
|
|
if (!isMole)
|
|
{
|
|
MultiSound.Play(
|
|
new MultiSound.Sound[] { new MultiSound.Sound("cropStomp/veggieOh", targetBeat - 0.5f) }
|
|
);
|
|
}
|
|
else
|
|
{
|
|
moleAnim.DoScaledAnimationAsync("Idle", 0.5f);
|
|
}
|
|
|
|
var veggieScale = veggieTrans.localScale;
|
|
veggieTrans.localScale = new Vector3(veggieScale.x * 0.5f, veggieScale.y, veggieScale.z);
|
|
squashTween = veggieTrans.DOScaleX(veggieScale.x, cond.pitchedSecPerBeat * 0.5f);
|
|
|
|
Update(); // Update flying veggie state immediately.
|
|
}
|
|
|
|
private void PickVeggie(bool autoTriggered)
|
|
{
|
|
veggieState = 2;
|
|
|
|
if (autoTriggered)
|
|
{
|
|
game.bodyAnim.DoScaledAnimationAsync("Pick", 0.5f);
|
|
game.isFlicking = true;
|
|
}
|
|
|
|
var key1 = game.pickCurve.KeyPoints[0];
|
|
var keyPos = key1.Position;
|
|
key1.Position = new Vector3(keyPos.x, veggieTrans.position.y, keyPos.z);
|
|
|
|
pickedBeat = Conductor.instance.unswungSongPositionInBeatsAsDouble;
|
|
|
|
if (!isMole)
|
|
{
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(pickedBeat + 0.5f, delegate { veggieSprite.sortingOrder = -1; }),
|
|
new BeatAction.Action(pickedBeat + pickTime, delegate { GameObject.Destroy(gameObject); })
|
|
});
|
|
|
|
SoundByte.PlayOneShotGame("cropStomp/veggieKay");
|
|
|
|
hitCurve = game.pickCurve;
|
|
}
|
|
else
|
|
{
|
|
BeatAction.New(this, new List<BeatAction.Action>()
|
|
{
|
|
new BeatAction.Action(pickedBeat + pickTime, delegate { GameObject.Destroy(gameObject); })
|
|
});
|
|
|
|
SoundByte.PlayOneShotGame("cropStomp/GEUH");
|
|
|
|
hitCurve = game.moleCurve;
|
|
}
|
|
|
|
if (squashTween != null)
|
|
squashTween.Kill(true);
|
|
|
|
PickedUpdate();
|
|
}
|
|
}
|
|
}
|