mirror of
https://github.com/RHeavenStudioPlus/HeavenStudioPlus.git
synced 2024-11-25 11:05:16 +00:00
f14d2a423f
* Super Retro VFX! * Updated Screen Jump default * also airboarder works now --------- Co-authored-by: minenice55 <star.elementa@gmail.com>
160 lines
5.7 KiB
C#
160 lines
5.7 KiB
C#
|
|
//----------------------------------------------------------------------------------------------------------
|
|
// X-PostProcessing Library
|
|
// https://github.com/QianMo/X-PostProcessing-Library
|
|
// Copyright (C) 2020 QianMo. All rights reserved.
|
|
// Licensed under the MIT License
|
|
// You may not use this file except in compliance with the License.You may obtain a copy of the License at
|
|
// http://opensource.org/licenses/MIT
|
|
//----------------------------------------------------------------------------------------------------------
|
|
|
|
using System;
|
|
using UnityEngine;
|
|
using UnityEngine.Rendering;
|
|
using UnityEngine.Rendering.PostProcessing;
|
|
|
|
|
|
namespace XPostProcessing
|
|
{
|
|
public enum TiltShiftBlurQualityLevel
|
|
{
|
|
High_Quality = 0,
|
|
Normal_Quality = 1,
|
|
}
|
|
|
|
[Serializable]
|
|
public sealed class TiltShiftBlurQualityLevelParameter : ParameterOverride<TiltShiftBlurQualityLevel> { }
|
|
|
|
[Serializable]
|
|
[PostProcess(typeof(TiltShiftBlurRenderer), PostProcessEvent.AfterStack, "X-PostProcessing/Blur/TiltShiftBlur/TiltShiftBlurV1")]
|
|
public class TiltShiftBlur : PostProcessEffectSettings
|
|
{
|
|
public TiltShiftBlurQualityLevelParameter QualityLevel = new TiltShiftBlurQualityLevelParameter { value = TiltShiftBlurQualityLevel.High_Quality };
|
|
|
|
[Range(0.0f, 1.0f)]
|
|
public FloatParameter AreaSize = new FloatParameter { value = 0.5f };
|
|
|
|
[Range(0.0f, 1.0f)]
|
|
public FloatParameter BlurRadius = new FloatParameter { value = 1.0f };
|
|
|
|
[Range(1, 8)]
|
|
public IntParameter Iteration = new IntParameter { value = 2 };
|
|
|
|
[Range(1, 2)]
|
|
public FloatParameter RTDownScaling = new FloatParameter { value = 1.0f };
|
|
}
|
|
|
|
public sealed class TiltShiftBlurRenderer : PostProcessEffectRenderer<TiltShiftBlur>
|
|
{
|
|
|
|
private const string PROFILER_TAG = "X-TiltShiftBlur";
|
|
private Shader shader;
|
|
|
|
|
|
public override void Init()
|
|
{
|
|
shader = Shader.Find("Hidden/X-PostProcessing/TiltShiftBlur");
|
|
}
|
|
|
|
public override void Release()
|
|
{
|
|
base.Release();
|
|
}
|
|
|
|
static class ShaderIDs
|
|
{
|
|
internal static readonly int Params = Shader.PropertyToID("_Params");
|
|
internal static readonly int BlurredTex = Shader.PropertyToID("_BlurredTex");
|
|
internal static readonly int BufferRT1 = Shader.PropertyToID("_BufferRT1");
|
|
internal static readonly int BufferRT2 = Shader.PropertyToID("_BufferRT2");
|
|
}
|
|
|
|
public override void Render(PostProcessRenderContext context)
|
|
{
|
|
|
|
CommandBuffer cmd = context.command;
|
|
PropertySheet sheet = context.propertySheets.Get(shader);
|
|
cmd.BeginSample(PROFILER_TAG);
|
|
|
|
|
|
if (settings.Iteration == 1)
|
|
{
|
|
HandleOneBlitBlur(context, cmd, sheet);
|
|
}
|
|
else
|
|
{
|
|
HandleMultipleIterationBlur(context, cmd, sheet, settings.Iteration);
|
|
}
|
|
|
|
cmd.EndSample(PROFILER_TAG);
|
|
}
|
|
|
|
|
|
void HandleOneBlitBlur(PostProcessRenderContext context, CommandBuffer cmd, PropertySheet sheet)
|
|
{
|
|
if (context == null || cmd == null || sheet == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Get RT
|
|
int RTWidth = (int)(context.screenWidth / settings.RTDownScaling);
|
|
int RTHeight = (int)(context.screenHeight / settings.RTDownScaling);
|
|
cmd.GetTemporaryRT(ShaderIDs.BufferRT1, RTWidth, RTHeight, 0, FilterMode.Bilinear);
|
|
|
|
// Set Property
|
|
sheet.properties.SetVector(ShaderIDs.Params, new Vector2(settings.AreaSize, settings.BlurRadius));
|
|
|
|
// Do Blit
|
|
context.command.BlitFullscreenTriangle(context.source, ShaderIDs.BufferRT1, sheet, (int)settings.QualityLevel.value);
|
|
|
|
// Final Blit
|
|
cmd.SetGlobalTexture(ShaderIDs.BlurredTex, ShaderIDs.BufferRT1);
|
|
cmd.BlitFullscreenTriangle(context.source, context.destination, sheet, 2);
|
|
|
|
// Release
|
|
cmd.ReleaseTemporaryRT(ShaderIDs.BufferRT1);
|
|
}
|
|
|
|
|
|
void HandleMultipleIterationBlur(PostProcessRenderContext context, CommandBuffer cmd, PropertySheet sheet, int Iteration)
|
|
{
|
|
if (context == null || cmd == null || sheet == null)
|
|
{
|
|
return;
|
|
}
|
|
|
|
// Get RT
|
|
int RTWidth = (int)(context.screenWidth / settings.RTDownScaling);
|
|
int RTHeight = (int)(context.screenHeight / settings.RTDownScaling);
|
|
cmd.GetTemporaryRT(ShaderIDs.BufferRT1, RTWidth, RTHeight, 0, FilterMode.Bilinear);
|
|
cmd.GetTemporaryRT(ShaderIDs.BufferRT2, RTWidth, RTHeight, 0, FilterMode.Bilinear);
|
|
|
|
// Set Property
|
|
sheet.properties.SetVector(ShaderIDs.Params, new Vector2(settings.AreaSize, settings.BlurRadius));
|
|
|
|
RenderTargetIdentifier finalBlurID = ShaderIDs.BufferRT1;
|
|
RenderTargetIdentifier firstID = context.source;
|
|
RenderTargetIdentifier secondID = ShaderIDs.BufferRT1;
|
|
for (int i = 0; i < Iteration; i++)
|
|
{
|
|
// Do Blit
|
|
context.command.BlitFullscreenTriangle(firstID, secondID, sheet, (int)settings.QualityLevel.value);
|
|
|
|
finalBlurID = secondID;
|
|
firstID = secondID;
|
|
secondID = (secondID == ShaderIDs.BufferRT1) ? ShaderIDs.BufferRT2 : ShaderIDs.BufferRT1;
|
|
}
|
|
|
|
// Final Blit
|
|
cmd.SetGlobalTexture(ShaderIDs.BlurredTex, finalBlurID);
|
|
cmd.BlitFullscreenTriangle(context.source, context.destination, sheet, 2);
|
|
|
|
// Release
|
|
cmd.ReleaseTemporaryRT(ShaderIDs.BufferRT1);
|
|
cmd.ReleaseTemporaryRT(ShaderIDs.BufferRT2);
|
|
}
|
|
|
|
}
|
|
}
|
|
|