HeavenStudioPlus/Assets/Scripts/USG.g/LoadMinigames.Minigames.MinigameLoaderGenerator.g.cs

90 lines
2.3 KiB
C#

// <auto-generated>MinigameLoaderGenerator</auto-generated>
using Debug = UnityEngine.Debug;
using HeavenStudio.Games.Loaders;
namespace HeavenStudio
{
static partial class Minigames
{
public static void LoadMinigames(EventCaller eventCaller)
{
Minigames.Minigame game;
game = PcoDressYourBestLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader PcoDressYourBestLoader failed!");
}
game = PcoMeatLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader PcoMeatLoader failed!");
}
game = PcoNailLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader PcoNailLoader failed!");
}
game = PcoVenusLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader PcoVenusLoader failed!");
}
game = PcoSomenLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader PcoSomenLoader failed!");
}
game = MobTrickLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader MobTrickLoader failed!");
}
game = PcoWaffleLoader.AddGame(eventCaller);
if (game != null)
{
eventCaller.minigames.Add(game.name, game);
}
else
{
Debug.LogWarning("Game loader PcoWaffleLoader failed!");
}
}
}
}