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38439f4722
* blargh * oopsie lol
54 lines
No EOL
1.7 KiB
C#
54 lines
No EOL
1.7 KiB
C#
using System.Collections;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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using UnityEngine.UI.Extensions;
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/// <summary>
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/// This is a custom button class that inherits from the default button. This allows us to have seperate events for left and right click, utilising all of the handy features of Button.
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/// </summary>
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public class UIButton : Button, IPointerEnterHandler, IPointerExitHandler
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{
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public UnityEngine.Events.UnityEvent onRightClick = new UnityEngine.Events.UnityEvent();
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public override void OnPointerClick(PointerEventData eventData)
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{
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if (eventData.button == PointerEventData.InputButton.Left)
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{
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// Invoke the left click event
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base.OnPointerClick(eventData);
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}
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else if (eventData.button == PointerEventData.InputButton.Right)
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{
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// Invoke the right click event
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onRightClick.Invoke();
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}
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}
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public bool isHovering = false;
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public bool isHolding = false;
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public bool wasHolding = false;
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public override void OnPointerEnter(PointerEventData eventData)
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{
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isHovering = true;
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base.OnPointerEnter(eventData);
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}
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public override void OnPointerExit(PointerEventData eventData)
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{
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isHovering = false;
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base.OnPointerExit(eventData);
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}
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public void Update()
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{
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if (Input.GetMouseButton(1) && isHovering) isHolding = true;
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if (!Input.GetMouseButton(1)) isHolding = false;
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if (isHolding) DoStateTransition(Button.SelectionState.Pressed, false);
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if (isHolding != wasHolding) DoStateTransition(currentSelectionState, false);
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wasHolding = isHolding;
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}
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} |