//---------------------------------------------------------------------------------------------------------- // X-PostProcessing Library // https://github.com/QianMo/X-PostProcessing-Library // Copyright (C) 2020 QianMo. All rights reserved. // Licensed under the MIT License // You may not use this file except in compliance with the License.You may obtain a copy of the License at // http://opensource.org/licenses/MIT //---------------------------------------------------------------------------------------------------------- using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.Rendering.PostProcessing; using UnityEngine.Rendering.PostProcessing; namespace XPostProcessing { [PostProcessEditor(typeof(GlitchAnalogNoise))] public sealed class GlitchAnalogNoiseEditor : PostProcessEffectEditor { SerializedParameterOverride NoiseSpeed; SerializedParameterOverride NoiseFading; SerializedParameterOverride LuminanceJitterThreshold; public override void OnEnable() { NoiseSpeed = FindParameterOverride(x => x.NoiseSpeed); NoiseFading = FindParameterOverride(x => x.NoiseFading); LuminanceJitterThreshold = FindParameterOverride(x => x.LuminanceJitterThreshold); } public override string GetDisplayTitle() { return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle(); } public override void OnInspectorGUI() { EditorUtilities.DrawHeaderLabel("Core Property"); PropertyField(NoiseSpeed); PropertyField(NoiseFading); PropertyField(LuminanceJitterThreshold); } } }