using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Editor.Track; using TMPro; namespace HeavenStudio.Editor { public class TabsManager : MonoBehaviour { [SerializeField] GameObject activeContent; public void SetActiveContent(GameObject content) { if (activeContent != null) { activeContent.SetActive(false); } activeContent = content; activeContent.SetActive(true); } } }