using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Editor.Track; using TMPro; namespace HeavenStudio.Editor { public class SettingsDialog : MonoBehaviour { [SerializeField] private GameObject settingsMenu; //this may all be moved to a different script in the future private void Start() {} public void SwitchSettingsDialog() { if(settingsMenu.activeSelf) { settingsMenu.SetActive(false); } else { settingsMenu.SetActive(true); } } private void Update() {} } }