//---------------------------------------------------------------------------------------------------------- // X-PostProcessing Library // https://github.com/QianMo/X-PostProcessing-Library // Copyright (C) 2020 QianMo. All rights reserved. // Licensed under the MIT License // You may not use this file except in compliance with the License.You may obtain a copy of the License at // http://opensource.org/licenses/MIT //---------------------------------------------------------------------------------------------------------- Shader "Hidden/X-PostProcessing/RadialBlur" { HLSLINCLUDE #include "../../../Shaders/StdLib.hlsl" #include "../../../Shaders/XPostProcessing.hlsl" uniform half4 _Params; #define _BlurRadius _Params.x #define _Iteration _Params.y #define _RadialCenter _Params.zw half4 RadialBlur(VaryingsDefault i) { float2 blurVector = (_RadialCenter - i.texcoord.xy) * _BlurRadius; half4 acumulateColor = half4(0, 0, 0, 0); [unroll(30)] for (int j = 0; j < _Iteration; j ++) { acumulateColor += SAMPLE_TEXTURE2D(_MainTex, sampler_MainTex, i.texcoord); i.texcoord.xy += blurVector; } return acumulateColor / _Iteration; } half4 Frag(VaryingsDefault i): SV_Target { return RadialBlur(i); } ENDHLSL SubShader { Cull Off ZWrite Off ZTest Always Pass { HLSLPROGRAM #pragma vertex VertDefault #pragma fragment Frag ENDHLSL } } }