using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Editor.Track; using HeavenStudio.Util; using HeavenStudio.StudioDance; using TMPro; namespace HeavenStudio.Editor { public class CreditsLegalSettings : TabsContent { private static int SecretCounter = 0; private static bool SecretActive = false; [SerializeField] private TextAsset creditsText; [SerializeField] private TMP_Text creditsDisplay; [SerializeField] private GameObject secretObject; private void Start() { SecretActive = false; SecretCounter = 0; secretObject.SetActive(false); } public void OnClickCountUp() { SecretCounter++; if (SecretCounter == 10 && Editor.instance != null) { secretObject.SetActive(true); } } public static void OnClickSecret() { if (SecretActive) return; SecretActive = true; SoundByte.PlayOneShot("applause"); if (Editor.instance == null) { } else { Editor.instance.StudioDanceManager.OpenDanceWindow(); } } public static void MakeSecretInactive() { SecretCounter = 0; SecretActive = false; } public override void OnOpenTab() { creditsDisplay.text = creditsText.text; if (SecretCounter == 0) { secretObject.SetActive(false); } } public override void OnCloseTab() { } } }