using System.Collections; using System.Collections.Generic; using System; using UnityEngine; using NaughtyBezierCurves; using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_DogNinja { public class ThrowObject : MonoBehaviour { public float startBeat; public int type; public bool fromLeft; public bool shouldSfx = true; public int direction; public string sfxNum; private Vector3 objPos; private bool isActive = true; private float barelyTime; [Header("Animators")] Animator DogAnim; [Header("References")] public BezierCurve3D curve; [SerializeField] BezierCurve3D barelyCurve; [SerializeField] BezierCurve3D BarelyLeftCurve; [SerializeField] BezierCurve3D BarelyRightCurve; [SerializeField] GameObject HalvesLeftBase; [SerializeField] GameObject HalvesRightBase; [SerializeField] Transform ObjectParent; public Sprite[] objectLeftHalves; public Sprite[] objectRightHalves; private DogNinja game; private void Awake() { game = DogNinja.instance; DogAnim = game.DogAnim; } private void Start() { barelyCurve = fromLeft ? BarelyRightCurve : BarelyLeftCurve; game.ScheduleInput(startBeat, 1f, InputType.STANDARD_DOWN | InputType.DIRECTION_DOWN, Hit, Miss, Out); } private void Update() { float flyPos = Conductor.instance.GetPositionFromBeat(startBeat, 1f)+1.1f; float flyPosBarely = Conductor.instance.GetPositionFromBeat(barelyTime, 1f)+1f; if (isActive) { flyPos *= 0.31f; transform.position = curve.GetPoint(flyPos); objPos = curve.GetPoint(flyPos); // destroy object when it's off-screen if (flyPos > 1f) { GameObject.Destroy(gameObject); } } else { flyPosBarely *= 0.3f; transform.position = barelyCurve.GetPoint(flyPosBarely) + objPos; float rot = fromLeft ? 200f : -200f; transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (rot * Time.deltaTime)); if (flyPosBarely > 1f) { GameObject.Destroy(gameObject); } } if ((!Conductor.instance.isPlaying && !Conductor.instance.isPaused) || GameManager.instance.currentGame != "dogNinja") { GameObject.Destroy(gameObject); } } private void SuccessSlice() { string slice = "Slice" + direction switch { 0 => "Left", 1 => "Right", 2 => "Both", }; DogAnim.DoScaledAnimationAsync(slice, 0.5f); if (shouldSfx) Jukebox.PlayOneShotGame(sfxNum+"2"); game.WhichLeftHalf.sprite = objectLeftHalves[type-1]; game.WhichRightHalf.sprite = objectRightHalves[type-1]; SpawnHalves LeftHalf = Instantiate(HalvesLeftBase, game.gameObject.transform).GetComponent(); LeftHalf.startBeat = startBeat; LeftHalf.lefty = fromLeft; LeftHalf.objPos = objPos; SpawnHalves RightHalf = Instantiate(HalvesRightBase, game.gameObject.transform).GetComponent(); RightHalf.startBeat = startBeat; RightHalf.lefty = fromLeft; RightHalf.objPos = objPos; GameObject.Destroy(gameObject); } private void JustSlice() { isActive = false; barelyTime = Conductor.instance.songPositionInBeats; string barely = "Barely" + direction switch { 0 => "Left", 1 => "Right", 2 => "Both", }; DogAnim.DoScaledAnimationAsync(barely, 0.5f); Jukebox.PlayOneShotGame("dogNinja/barely"); } private void Hit(PlayerActionEvent caller, float state) { game.DogAnim.SetBool("needPrepare", false); if (state >= 1f || state <= -1f) JustSlice(); else SuccessSlice(); } private void Miss(PlayerActionEvent caller) { if (!DogAnim.GetBool("needPrepare")) return; DogAnim.DoScaledAnimationAsync("UnPrepare", 0.5f); DogAnim.SetBool("needPrepare", false); } private void Out(PlayerActionEvent caller) { DogAnim.SetBool("needPrepare", false); } } }