using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; using DG.Tweening; using HeavenStudio.Common; namespace HeavenStudio { public class GlobalGameManager : MonoBehaviour { public static GlobalGameManager instance { get; set; } public static string buildTime = "00/00/0000 00:00:00"; public static int loadedScene; public int lastLoadedScene; public static float fadeDuration; public GameObject loadScenePrefab; public GameObject hourGlass; public static string levelLocation; public static bool officialLevel; public static int CustomScreenWidth = 1280; public static int CustomScreenHeight = 720; public static readonly (int width, int height)[] DEFAULT_SCREEN_SIZES = new[] { (1280, 720), (1920, 1080), (2560, 1440), (3840, 2160)}; public static readonly string[] DEFAULT_SCREEN_SIZES_STRING = new[] { "1280x720", "1920x1080", "2560x1440", "3840x2160", "Custom" }; public static int ScreenSizeIndex = 0; public static float MasterVolume = 0.8f; public static int currentDspSize = 512; public static int currentSampleRate = 44100; public static readonly int[] DSP_BUFFER_SIZES = { 128, 256, 340, 480, 512, 1024 }; public static readonly int[] SAMPLE_RATES = { 22050, 44100, 48000, 88200, 96000, }; public static RenderTexture GameRenderTexture; public static RenderTexture OverlayRenderTexture; public enum Scenes : int { SplashScreen = 0, Menu = 1, Editor = 2, Game = 3 } [RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.SubsystemRegistration)] public static void Init() { BasicCheck(); loadedScene = 0; fadeDuration = 0; PersistentDataManager.LoadSettings(); ScreenSizeIndex = PersistentDataManager.gameSettings.resolutionIndex; CustomScreenWidth = PersistentDataManager.gameSettings.resolutionWidth; CustomScreenHeight = PersistentDataManager.gameSettings.resolutionHeight; ChangeMasterVolume(PersistentDataManager.gameSettings.masterVolume); if (PersistentDataManager.gameSettings.dspSize == 0) PersistentDataManager.gameSettings.dspSize = 512; if (PersistentDataManager.gameSettings.sampleRate == 0) PersistentDataManager.gameSettings.sampleRate = 44100; currentDspSize = PersistentDataManager.gameSettings.dspSize; currentSampleRate = PersistentDataManager.gameSettings.sampleRate; ChangeAudioSettings(currentDspSize, currentSampleRate); if (PersistentDataManager.gameSettings.isFullscreen) { Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow); Screen.fullScreen = true; } else { Screen.fullScreen = false; ChangeScreenSize(); } } public void Awake() { Init(); DontDestroyOnLoad(this.gameObject); instance = this; Starpelly.OS.ChangeWindowTitle("RYthm cinema Studio"); QualitySettings.maxQueuedFrames = 1; PlayerInput.InitInputControllers(); #if UNITY_EDITOR buildTime = "(EDITOR) " + System.DateTime.UtcNow.ToString("dd/MM/yyyy hh:mm:ss"); #else buildTime = AppInfo.Date.ToString("dd/MM/yyyy hh:mm:ss"); #endif } public static GameObject CreateFade() { GameObject fade = new GameObject(); DontDestroyOnLoad(fade); fade.transform.localScale = new Vector3(4000, 4000); SpriteRenderer sr = fade.AddComponent(); sr.sprite = Resources.Load("Sprites/GeneralPurpose/Square"); sr.sortingOrder = 20000; fade.layer = 5; return fade; } public static void BasicCheck() { if (FindGGM() == null) { GameObject GlobalGameManager = new GameObject("GlobalGameManager"); GlobalGameManager.name = "GlobalGameManager"; GlobalGameManager.AddComponent(); } } public static GameObject FindGGM() { if (GameObject.Find("GlobalGameManager") != null) return GameObject.Find("GlobalGameManager"); else return null; } public static void LoadScene(int sceneIndex, float duration = 0.35f) { print("bruh"); BasicCheck(); loadedScene = sceneIndex; fadeDuration = duration; // DOTween.Clear(true); // SceneManager.LoadScene(sceneIndex); GameObject fade = CreateFade(); fade.GetComponent().color = new Color(0, 0, 0, 0); fade.GetComponent().DOColor(Color.black, fadeDuration).OnComplete(() => { SceneManager.LoadScene(loadedScene); fade.GetComponent().DOColor(new Color(0, 0, 0, 0), fadeDuration).OnComplete(() => { Destroy(fade); }); }); } public static void WindowFullScreen() { Debug.Log("WindowFullScreen"); if (!Screen.fullScreen) { // Set the resolution to the display's current resolution Screen.SetResolution(Display.main.systemWidth, Display.main.systemHeight, FullScreenMode.FullScreenWindow); Screen.fullScreen = true; PersistentDataManager.gameSettings.isFullscreen = true; } else { Screen.SetResolution(1280, 720, FullScreenMode.Windowed); Screen.fullScreen = false; PersistentDataManager.gameSettings.isFullscreen = false; } } public static void ChangeScreenSize() { FullScreenMode mode = Screen.fullScreenMode; if (ScreenSizeIndex == DEFAULT_SCREEN_SIZES_STRING.Length - 1) { Screen.SetResolution(CustomScreenWidth, CustomScreenHeight, mode); PersistentDataManager.gameSettings.resolutionWidth = CustomScreenWidth; PersistentDataManager.gameSettings.resolutionHeight = CustomScreenHeight; PersistentDataManager.gameSettings.resolutionIndex = DEFAULT_SCREEN_SIZES_STRING.Length - 1; } else { Screen.SetResolution(DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width, DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height, mode); PersistentDataManager.gameSettings.resolutionWidth = DEFAULT_SCREEN_SIZES[ScreenSizeIndex].width; PersistentDataManager.gameSettings.resolutionHeight = DEFAULT_SCREEN_SIZES[ScreenSizeIndex].height; PersistentDataManager.gameSettings.resolutionIndex = ScreenSizeIndex; } } public static void ResetGameRenderTexture() { // keep 16:9 aspect ratio int width = Screen.width; int height = Screen.height; if (width / 16f > height / 9f) { width = (int)(height / 9f * 16f); } else { height = (int)(width / 16f * 9f); } GameRenderTexture.width = width; GameRenderTexture.height = height; OverlayRenderTexture.width = (int)(width * 1.5f); OverlayRenderTexture.height = (int)(height * 1.5f); } public static void ChangeMasterVolume(float value) { MasterVolume = value; AudioListener.volume = MasterVolume; } public static void ChangeAudioSettings(int dspSize, int sampleRate) { // don't reset audio if no changes are done AudioConfiguration config = AudioSettings.GetConfiguration(); if (dspSize == config.dspBufferSize && sampleRate == config.sampleRate) return; currentDspSize = dspSize; currentSampleRate = sampleRate; config.dspBufferSize = currentDspSize; config.sampleRate = currentSampleRate; AudioSettings.Reset(config); PersistentDataManager.gameSettings.dspSize = currentDspSize; PersistentDataManager.gameSettings.sampleRate = currentSampleRate; } void OnApplicationQuit() { Debug.Log("Disconnecting JoyShocks..."); PlayerInput.DisconnectJoyshocks(); } } }