using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; using DG.Tweening; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class RvlTambourineLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("tambourine", "Tambourine", "812021", false, false, new List() { new GameAction("beat intervals", "Start Interval") { function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.StartInterval(e.beat, e.length); }, defaultLength = 4f, resizable = true, priority = 1 }, new GameAction("shake", "Shake") { function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.MonkeyInput(e.beat, false); }, defaultLength = 0.5f, priority = 2 }, new GameAction("hit", "Hit") { function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.MonkeyInput(e.beat, true); }, defaultLength = 0.5f, priority = 2 }, new GameAction("pass turn", "Pass Turn") { function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.PassTurn(e.beat, e.length); }, defaultLength = 1f, resizable = true, priority = 3 }, new GameAction("bop", "Bop") { function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.Bop(e.beat, e["whoBops"]); }, parameters = new List() { new Param("whoBops", Tambourine.WhoBops.Both, "Who Bops", "Who will bop."), }, defaultLength = 1f, priority = 4 }, new GameAction("success", "Success") { function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.SuccessFace(e.beat); }, defaultLength = 1f, priority = 4, }, new GameAction("set background color", "Background Color") { function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.ChangeBackgroundColor(e["colorA"], 0f); }, defaultLength = 0.5f, parameters = new List() { new Param("colorA", Tambourine.defaultBGColor, "Background Color", "The background color to change to.") } }, new GameAction("fade background", "Fade Background Color") { function = delegate {var e = eventCaller.currentEntity; Tambourine.instance.FadeBackgroundColor(e["colorA"], e["colorB"], e.length); }, defaultLength = 4f, resizable = true, parameters = new List() { new Param("colorA", Color.white, "Start Color", "The starting color of the fade."), new Param("colorB", Tambourine.defaultBGColor, "End Color", "The ending color of the fade.") } } }); } } } namespace HeavenStudio.Games { public class Tambourine : Minigame { private static Color _defaultBGColor; public static Color defaultBGColor { get { ColorUtility.TryParseHtmlString("#388cd0", out _defaultBGColor); return _defaultBGColor; } } [Header("Components")] [SerializeField] Animator handsAnimator; [SerializeField] SpriteRenderer bg; [SerializeField] Animator monkeyAnimator; [SerializeField] ParticleSystem flowerParticles; [SerializeField] GameObject happyFace; [SerializeField] GameObject sadFace; [SerializeField] Animator sweatAnimator; [SerializeField] Animator frogAnimator; [Header("Variables")] bool intervalStarted; float intervalStartBeat; float beatInterval = 4f; float misses; bool frogPresent; Tween bgColorTween; public enum WhoBops { Monkey, Player, Both } static List queuedInputs = new List(); struct QueuedTambourineInput { public bool hit; public float beatAwayFromStart; } public static Tambourine instance; void Awake() { instance = this; sweatAnimator.Play("NoSweat", 0, 0); frogAnimator.Play("FrogExited", 0, 0); handsAnimator.Play("Idle", 0, 0); monkeyAnimator.Play("MonkeyIdle", 0, 0); } void Update() { if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused && intervalStarted) { intervalStarted = false; } if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) { handsAnimator.Play("Shake", 0, 0); Jukebox.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}"); sweatAnimator.Play("Sweating", 0, 0); SummonFrog(); if (!intervalStarted) { sadFace.SetActive(true); } } else if (PlayerInput.AltPressed() && !IsExpectingInputNow(InputType.STANDARD_ALT_DOWN)) { handsAnimator.Play("Smack", 0, 0); Jukebox.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}"); sweatAnimator.Play("Sweating", 0, 0); SummonFrog(); if (!intervalStarted) { sadFace.SetActive(true); } } } public void StartInterval(float beat, float interval) { intervalStartBeat = beat; beatInterval = interval; if (!intervalStarted) { DesummonFrog(); sadFace.SetActive(false); queuedInputs.Clear(); misses = 0; intervalStarted = true; BeatAction.New(instance.gameObject, new List() { new BeatAction.Action(beat + beatInterval, delegate { intervalStarted = false; }), }); } } public void MonkeyInput(float beat, bool hit) { if (!intervalStarted) { StartInterval(beat, beatInterval); } if (hit) { monkeyAnimator.Play("MonkeySmack", 0, 0); Jukebox.PlayOneShotGame($"tambourine/monkey/hit/{UnityEngine.Random.Range(1, 6)}"); } else { monkeyAnimator.Play("MonkeyShake", 0, 0); Jukebox.PlayOneShotGame($"tambourine/monkey/shake/{UnityEngine.Random.Range(1, 6)}"); } queuedInputs.Add(new QueuedTambourineInput() { hit = hit, beatAwayFromStart = beat - intervalStartBeat, }); } public void PassTurn(float beat, float length) { if (queuedInputs.Count == 0) return; monkeyAnimator.Play("MonkeyPassTurn", 0, 0); Jukebox.PlayOneShotGame($"tambourine/monkey/turnPass/{UnityEngine.Random.Range(1, 6)}"); happyFace.SetActive(true); BeatAction.New(instance.gameObject, new List() { new BeatAction.Action(beat + 0.3f, delegate { happyFace.SetActive(false); }) }); foreach (var input in queuedInputs) { if (input.hit) { ScheduleInput(beat, length + input.beatAwayFromStart, InputType.STANDARD_ALT_DOWN , JustHit, Miss , Nothing); } else { ScheduleInput(beat, length + input.beatAwayFromStart, InputType.STANDARD_DOWN, JustShake, Miss, Nothing); } BeatAction.New(instance.gameObject, new List() { new BeatAction.Action(beat + length + input.beatAwayFromStart, delegate { Bop(beat + length + input.beatAwayFromStart, (int)WhoBops.Monkey); }) }); } } public void Bop(float beat, int whoBops) { switch (whoBops) { case (int) WhoBops.Monkey: monkeyAnimator.Play("MonkeyBop", 0, 0); break; case (int) WhoBops.Player: handsAnimator.Play("Bop", 0, 0); break; case (int) WhoBops.Both: monkeyAnimator.Play("MonkeyBop", 0, 0); handsAnimator.Play("Bop", 0, 0); break; } } public void SuccessFace(float beat) { DesummonFrog(); if (misses > 0) return; flowerParticles.Play(); Jukebox.PlayOneShotGame($"tambourine/player/turnPass/sweep"); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("tambourine/player/turnPass/note1", beat), new MultiSound.Sound("tambourine/player/turnPass/note2", beat + 0.1f), new MultiSound.Sound("tambourine/player/turnPass/note3", beat + 0.2f), new MultiSound.Sound("tambourine/player/turnPass/note3", beat + 0.3f), }, forcePlay: true); happyFace.SetActive(true); BeatAction.New(instance.gameObject, new List() { new BeatAction.Action(beat + 1, delegate { happyFace.SetActive(false); }), }); } public void JustHit(PlayerActionEvent caller, float state) { if (state >= 1f || state <= -1f) { handsAnimator.Play("Smack", 0, 0); Jukebox.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}"); Jukebox.PlayOneShotGame("tambourine/miss"); sweatAnimator.Play("Sweating", 0, 0); misses++; if (!intervalStarted) { sadFace.SetActive(true); } return; } Success(true); } public void JustShake(PlayerActionEvent caller, float state) { if (state >= 1f || state <= -1f) { handsAnimator.Play("Shake", 0, 0); Jukebox.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}"); Jukebox.PlayOneShotGame("tambourine/miss"); sweatAnimator.Play("Sweating", 0, 0); misses++; if (!intervalStarted) { sadFace.SetActive(true); } return; } Success(false); } public void Success(bool hit) { sadFace.SetActive(false); if (hit) { handsAnimator.Play("Smack", 0, 0); Jukebox.PlayOneShotGame($"tambourine/player/hit/{UnityEngine.Random.Range(1, 6)}"); } else { handsAnimator.Play("Shake", 0, 0); Jukebox.PlayOneShotGame($"tambourine/player/shake/{UnityEngine.Random.Range(1, 6)}"); } } public void Miss(PlayerActionEvent caller) { SummonFrog(); sweatAnimator.Play("Sweating", 0, 0); misses++; if (!intervalStarted) { sadFace.SetActive(true); } } public void ChangeBackgroundColor(Color color, float beats) { var seconds = Conductor.instance.secPerBeat * beats; if (bgColorTween != null) bgColorTween.Kill(true); if (seconds == 0) { bg.color = color; } else { bgColorTween = bg.DOColor(color, seconds); } } public void FadeBackgroundColor(Color start, Color end, float beats) { ChangeBackgroundColor(start, 0f); ChangeBackgroundColor(end, beats); } public void SummonFrog() { if (frogPresent) return; Jukebox.PlayOneShotGame("tambourine/frog"); frogAnimator.Play("FrogEnter", 0, 0); frogPresent = true; } public void DesummonFrog() { if (!frogPresent) return; frogAnimator.Play("FrogExit", 0, 0); frogPresent = false; } public void Nothing(PlayerActionEvent caller) {} } }