//---------------------------------------------------------------------------------------------------------- // X-PostProcessing Library // https://github.com/QianMo/X-PostProcessing-Library // Copyright (C) 2020 QianMo. All rights reserved. // Licensed under the MIT License // You may not use this file except in compliance with the License.You may obtain a copy of the License at // http://opensource.org/licenses/MIT //---------------------------------------------------------------------------------------------------------- using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor; using UnityEditor.Rendering.PostProcessing; using UnityEngine.Rendering.PostProcessing; namespace XPostProcessing { [PostProcessEditor(typeof(GlitchRGBSplit))] public sealed class GlitchRGBSplitEditor : PostProcessEffectEditor { SerializedParameterOverride SplitDirection; SerializedParameterOverride Fading; SerializedParameterOverride Amount; SerializedParameterOverride Speed; SerializedParameterOverride AmountR; SerializedParameterOverride AmountB; SerializedParameterOverride CenterFading; public override void OnEnable() { SplitDirection = FindParameterOverride(x => x.SplitDirection); Fading = FindParameterOverride(x => x.Fading); Amount = FindParameterOverride(x => x.Amount); Speed = FindParameterOverride(x => x.Speed); AmountR = FindParameterOverride(x => x.AmountR); AmountB = FindParameterOverride(x => x.AmountB); CenterFading = FindParameterOverride(x => x.CenterFading); } public override string GetDisplayTitle() { return XPostProcessingEditorUtility.DISPLAY_TITLE_PREFIX + base.GetDisplayTitle(); } public override void OnInspectorGUI() { EditorUtilities.DrawHeaderLabel("Split Direction"); PropertyField(SplitDirection); EditorUtilities.DrawHeaderLabel("Core Property"); PropertyField(Amount); PropertyField(Speed); PropertyField(Fading); PropertyField(CenterFading); EditorUtilities.DrawHeaderLabel("RGB Channel Amount"); PropertyField(AmountR); PropertyField(AmountB); } } }