using System; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class NtrDjLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("djSchool", "DJ School", "3fd0ff", false, false, new List() { new GameAction("bop", "Bop") { function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.Bop(e.beat, e.length, e["toggle2"], e["toggle"]); }, resizable = true, parameters = new List() { new Param("toggle2", true, "Bop", "Whether both will bop to the beat or not"), new Param("toggle", false, "Bop (Auto)", "Whether both will auto bop to the beat or not") } }, new GameAction("and stop ooh", "And Stop!") { function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.AndStop(e.beat, e["toggle"]); }, defaultLength = 2.5f, inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnAndStop(e.beat, e["toggle"]); }, parameters = new List() { new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played") } }, new GameAction("break c'mon ooh", "Break, C'mon!") { function = delegate { var e = eventCaller.currentEntity; DJSchool.instance.BreakCmon(e.beat, e["type"], e["toggle"]); }, defaultLength = 3f, inactiveFunction = delegate { var e = eventCaller.currentEntity; DJSchool.WarnBreakCmon(e.beat, e["type"], e["toggle"]); }, parameters = new List() { new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"), new Param("toggle", true, "Ooh", "Whether or not the \"ooh\" sound should be played") } }, new GameAction("scratch-o hey", "Scratch-o") { function = delegate { DJSchool.instance.ScratchoHey(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"], eventCaller.currentEntity["toggle"], eventCaller.currentEntity["toggle2"]); }, defaultLength = 3f, parameters = new List() { new Param("type", DJSchool.DJVoice.Standard, "Voice", "The voice line to play"), new Param("toggle2", true, "Cheering", "Should cheering play when successfully hitting this cue?"), new Param("toggle", false, "Fast Hey", "Activate Remix 4 (DS) beat") } }, new GameAction("dj voice lines", "DJ Yellow Banter") { function = delegate { DJSchool.VoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); }, defaultLength = 2f, inactiveFunction = delegate { DJSchool.VoiceLines(eventCaller.currentEntity.beat, eventCaller.currentEntity["type"]); }, parameters = new List() { new Param("type", DJSchool.DJVoiceLines.CheckItOut, "Voice Lines", "The voice line to play"), } }, new GameAction("sound FX", "Scratchy Music") { function = delegate { DJSchool.SoundFX(eventCaller.currentEntity["toggle"]); }, defaultLength = 0.5f, parameters = new List() { new Param("toggle", true, "Radio FX", "Toggle on and off for Radio Effects") } }, new GameAction("forceHold", "Force Hold") { function = delegate {DJSchool.instance.ForceHold(); }, defaultLength = 0.5f } }, new List() {"ntr", "normal"}, "ntrdj", "en", new List(){} ); } } } namespace HeavenStudio.Games { using Scripts_DJSchool; public class DJSchool : Minigame { public enum DJVoice { Standard, Cool, Hyped } public enum DJVoiceLines { CheckItOut, LetsGo, OhYeah, OhYeahAlt, Yay } [Header("Components")] [SerializeField] private Student student; [SerializeField] private GameObject djYellow; private Animator djYellowAnim; private double lastReportedBeat = 0f; public DJYellow djYellowScript; [Header("Properties")] public GameEvent bop = new GameEvent(); public bool djYellowHolding; public bool andStop; public bool goBop; public double beatOfInstance; private bool djYellowBopLeft; public bool shouldBeHolding = false; public double smileBeat = double.MinValue; public static DJSchool instance { get; private set; } public static PlayerInput.InputAction InputAction_TouchRelease = new("NtrDjTouchRelease", new int[] { IAEmptyCat, IAReleaseCat, IAEmptyCat }, IA_Empty, IA_TouchBasicRelease, IA_Empty); private void Awake() { instance = this; djYellowAnim = djYellow.GetComponent(); djYellowScript = djYellow.GetComponent(); student.Init(); goBop = true; } //For inactive game purposes static double wantBreak = double.MinValue; static double wantAndStop = double.MinValue; static double wantDJVoiceLines = double.MinValue; public override void OnGameSwitch(double beat) { if (wantBreak != double.MinValue) { BreakCmon(wantBreak, 0, false, false); wantBreak = double.MinValue; } else if(wantAndStop != double.MinValue) { AndStop(wantAndStop, false, false); wantAndStop = double.MinValue; } else if(wantDJVoiceLines != double.MinValue) { VoiceLines(wantDJVoiceLines, 0); wantDJVoiceLines = double.MinValue; } } public override void OnBeatPulse(double beat) { if (!goBop) return; if (student.isHolding) { student.anim.DoScaledAnimationAsync("HoldBop", 0.5f); } else if (!student.swiping && student.anim.IsAnimationNotPlaying()) { student.anim.DoScaledAnimationAsync("IdleBop", 0.5f); } var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0); if (yellowState.IsName("Hey")) { //PostScratchoFace(); } if (!andStop && !djYellowHolding) { float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f); if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy); else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralLeft); djYellowScript.Reverse(djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)); if (djYellowBopLeft) { djYellowAnim.DoScaledAnimationAsync("IdleBop2", 0.5f); } else { djYellowAnim.DoScaledAnimationAsync("IdleBop", 0.5f); } djYellowBopLeft = !djYellowBopLeft; } else if (djYellowHolding) { djYellowAnim.DoScaledAnimationAsync("HoldBop", 0.5f); } } private void Update() { if(PlayerInput.GetIsAction(InputAction_BasicPress) && !IsExpectingInputNow(InputAction_BasicPress) && !student.isHolding) //Start hold miss { student.OnMissHoldForPlayerInput(); student.isHolding = true; ScoreMiss(); } else if(((PlayerInput.GetIsAction(InputAction_BasicRelease) && !IsExpectingInputNow(InputAction_FlickRelease)) || PlayerInput.GetIsAction(InputAction_TouchRelease)) && student.isHolding) //Let go during hold { student.UnHold(); shouldBeHolding = false; } else if(PlayerInput.GetIsAction(InputAction_FlickRelease) && !IsExpectingInputNow(InputAction_FlickRelease) && student.isHolding) //Flick during hold { student.OnFlickSwipe(); shouldBeHolding = false; } else if (!GameManager.instance.autoplay && shouldBeHolding && !PlayerInput.GetIsAction(InputAction_BasicPressing) && !IsExpectingInputNow(InputAction_FlickRelease)) { student.UnHold(); shouldBeHolding = false; } } public void ForceHold() { student.ForceHold(); djYellow.GetComponent().Play("Hold", -1, 1); djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Focused); djYellowHolding = true; shouldBeHolding = true; } public void Bop(double beat, float length, bool isBopping, bool autoBop) { goBop = autoBop; if (isBopping) { for (int i = 0; i < length; i++) { BeatAction.New(instance, new List() { new BeatAction.Action(beat + i, delegate { if (student.isHolding) { student.anim.DoScaledAnimationAsync("HoldBop", 0.5f); } else if (!student.swiping && student.anim.IsAnimationNotPlaying()) { student.anim.DoScaledAnimationAsync("IdleBop", 0.5f); } var yellowState = djYellowAnim.GetCurrentAnimatorStateInfo(0); if (yellowState.IsName("Hey")) { //PostScratchoFace(); } if (!andStop && !djYellowHolding) { double normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f); if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy); else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralLeft); djYellowScript.Reverse((normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) || djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)); if (djYellowBopLeft) { djYellowAnim.DoScaledAnimationAsync("IdleBop2", 0.5f); } else { djYellowAnim.DoScaledAnimationAsync("IdleBop", 0.5f); } djYellowBopLeft = !djYellowBopLeft; } else if (djYellowHolding) { djYellowAnim.DoScaledAnimationAsync("HoldBop", 0.5f); } }) }); } } } public void BreakCmon(double beat, int type, bool ooh, bool doSound = true) { if (djYellowHolding) return; string[] sounds = type switch { 0 => new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" }, 1 => new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" }, 2 => new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" }, }; if (doSound) { List sound = new List() { new MultiSound.Sound(sounds[0], beat), new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f), }; if (ooh) sound.Add(new MultiSound.Sound(sounds[2], beat + 2f)); MultiSound.Play(sound.ToArray()); } BeatAction.New(djYellowScript, new List() { new BeatAction.Action(beat, delegate { djYellow.GetComponent().DoScaledAnimationAsync("BreakCmon", 0.5f); float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f); if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) { djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy); } else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) { djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralRight); } djYellowScript.Reverse(); }), new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent().DoScaledAnimationAsync("BreakCmon", 0.5f); float normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f); if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) { djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy); } else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) { djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralRight); } djYellowScript.Reverse(); }), new BeatAction.Action(beat + 2f, delegate { djYellow.GetComponent().DoScaledAnimationAsync("Hold", 0.5f); djYellowHolding = true; djYellowScript.Reverse(); }), }); andStop = true; ScheduleInput(beat, 2f, InputAction_BasicPress, student.OnHitHold, student.OnMissHold, student.OnEmpty); } public void AndStop(double beat, bool ooh, bool doSound = true) { if (djYellowHolding) return; if (doSound) { List sound = new List() { new MultiSound.Sound("djSchool/andStop1", beat), new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f), }; if (ooh) sound.Add(new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f)); MultiSound.Play(sound.ToArray()); } BeatAction.New(djYellowScript, new List() { new BeatAction.Action(beat + 0.5f, delegate { djYellow.GetComponent().DoScaledAnimationAsync("BreakCmon", 0.5f); double normalizedSmileBeat = Conductor.instance.GetPositionFromBeat(smileBeat, 3f); if (normalizedSmileBeat >= 0 && normalizedSmileBeat <= 1f) { djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.Happy); } else if (!djYellowScript.HeadSpriteCheck(DJYellow.DJExpression.CrossEyed)) { djYellowScript.ChangeHeadSprite(DJYellow.DJExpression.NeutralRight); } djYellowScript.Reverse(); }), new BeatAction.Action(beat + 1.5f, delegate { djYellow.GetComponent().Play("Hold", 0, 0); djYellowHolding = true; djYellowScript.Reverse(); }), }); andStop = true; ScheduleInput(beat, 1.5f, InputAction_BasicPress, student.OnHitHold, student.OnMissHold, student.OnEmpty); } public void ScratchoHey(double beat, int type, bool remix4, bool cheer) { string[] sounds = new string[] { }; switch (type) { case 0: sounds = new string[] { "djSchool/scratchoHey1", "djSchool/scratchoHey2", "djSchool/scratchoHey3", "djSchool/scratchoHey4", "djSchool/hey" }; break; case 1: sounds = new string[] { "djSchool/scratchoHeyAlt1", "djSchool/scratchoHeyAlt2", "djSchool/scratchoHeyAlt3", "djSchool/scratchoHeyAlt4", "djSchool/heyAlt" }; break; default: sounds = new string[] { "djSchool/scratchoHeyLoud1", "djSchool/scratchoHeyLoud2", "djSchool/scratchoHeyLoud3", "djSchool/scratchoHeyLoud4", "djSchool/heyLoud" }; break; } float timing = 0f; float beatOffset = 0f; float beatOffset2 = 0f; if (!remix4) { timing = 2f; beatOffset = 2f; beatOffset2 = 2.05f; } else { timing = 1.5f; beatOffset = 1.5f; beatOffset2 = 1.55f; } MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound(sounds[0], beat), new MultiSound.Sound(sounds[1], beat + .25f), new MultiSound.Sound(sounds[2], beat + .5f), new MultiSound.Sound(sounds[3], beat + 1f, offset: 0.0500f), new MultiSound.Sound(sounds[4], beat + beatOffset, offset: 0.070f), }); BeatAction.New(djYellowScript, new List() { new BeatAction.Action(beat, delegate { djYellow.GetComponent().DoScaledAnimationAsync("Scratcho", 0.5f); }), new BeatAction.Action(beat + .5f, delegate { djYellow.GetComponent().DoScaledAnimationAsync("Scratcho2", 0.5f); }), new BeatAction.Action(beat + 1f, delegate { djYellow.GetComponent().DoScaledAnimationAsync("Scratcho", 0.5f); }), new BeatAction.Action(beat + beatOffset2, delegate { djYellow.GetComponent().DoScaledAnimationAsync("Hey", 0.5f); djYellowHolding = false; }), }); beatOfInstance = beat; if (cheer) { ScheduleInput(beat, timing, InputAction_FlickRelease, student.OnHitSwipeCheer, student.OnMissSwipe, student.OnEmpty); } else { ScheduleInput(beat, timing, InputAction_FlickRelease, student.OnHitSwipe, student.OnMissSwipe, student.OnEmpty); } andStop = false; } //void SetupCue(float beat, bool swipe) //{ // if (swipe) // student.swipeBeat = beat; // else // student.holdBeat = beat; // student.eligible = true; // student.ResetState(); //} public static void SoundFX(bool toggle) { Student.soundFX = toggle; } public static void VoiceLines(double beat, int type) { string[] sounds; var sound = new MultiSound.Sound[] { }; switch (type) { case 0: sounds = new string[] { "djSchool/checkItOut1", "djSchool/checkItOut2", "djSchool/checkItOut3" }; sound = new MultiSound.Sound[] { new MultiSound.Sound(sounds[0], beat), new MultiSound.Sound(sounds[1], beat + .25f), new MultiSound.Sound(sounds[2], beat + .5f), }; MultiSound.Play(sound, forcePlay: true); break; case 1: sounds = new string[] { "djSchool/letsGo1", "djSchool/letsGo2" }; sound = new MultiSound.Sound[] { new MultiSound.Sound(sounds[0], beat), new MultiSound.Sound(sounds[1], beat + .5f), }; MultiSound.Play(sound, forcePlay: true); break; case 2: sounds = new string[] { "djSchool/ohYeah1", "djSchool/ohYeah2" }; sound = new MultiSound.Sound[] { new MultiSound.Sound(sounds[0], beat), new MultiSound.Sound(sounds[1], beat + .5f), }; MultiSound.Play(sound, forcePlay: true); break; case 3: sounds = new string[] { "djSchool/ohYeahAlt1", "djSchool/ohYeahAlt2", "djSchool/ohYeahAlt3" }; sound = new MultiSound.Sound[] { new MultiSound.Sound(sounds[0], beat), new MultiSound.Sound(sounds[1], beat + .5f), new MultiSound.Sound(sounds[2], beat + 1f), }; MultiSound.Play(sound, forcePlay: true); break; case 4: SoundByte.PlayOneShotGame("djSchool/yay", forcePlay: true); break; } } #region Inactive Game Commands public static void WarnBreakCmon(double beat, int type, bool ooh) { string[] sounds = type switch { 0 => new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" }, 1 => new string[] { "djSchool/breakCmonAlt1", "djSchool/breakCmonAlt2", "djSchool/oohAlt" }, 2 => new string[] { "djSchool/breakCmonLoud1", "djSchool/breakCmonLoud2", "djSchool/oohLoud" }, _ => new string[] { "djSchool/breakCmon1", "djSchool/breakCmon2", "djSchool/ooh" }, }; List sound = new List() { new MultiSound.Sound(sounds[0], beat), new MultiSound.Sound(sounds[1], beat + 1f, offset: 0.030f), }; if (ooh) sound.Add(new MultiSound.Sound(sounds[2], beat + 2f)); MultiSound.Play(sound.ToArray(), forcePlay: true); wantBreak = beat; } public static void WarnAndStop(double beat, bool ooh) { List sound = new List() { new MultiSound.Sound("djSchool/andStop1", beat), new MultiSound.Sound("djSchool/andStop2", beat + .5f, offset: 0.1200f), }; if (ooh) sound.Add(new MultiSound.Sound("djSchool/oohAlt", beat + 1.5f)); MultiSound.Play(sound.ToArray(), forcePlay: true); wantAndStop = beat; } #endregion } }