using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class RvlDoubleDateLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("doubleDate", "Double Date", "ef854a", false, false, new List() { new GameAction("bop", "Bop") { function = delegate { var e = eventCaller.currentEntity; DoubleDate.instance.Bop(e.beat, e.length, e["bop"], e["autoBop"]); }, resizable = true, parameters = new List() { new Param("bop", true, "Bop", "Should the two couples bop?"), new Param("autoBop", false, "Bop (Auto)", "Should the two couples auto bop?") } }, new GameAction("soccer", "Soccer Ball") { preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueSoccerBall(e.beat); }, preFunctionLength = 1f, defaultLength = 2f, }, new GameAction("basket", "Basket Ball") { preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueBasketBall(e.beat); }, preFunctionLength = 1f, defaultLength = 2f, }, new GameAction("football", "Football") { preFunction = delegate { var e = eventCaller.currentEntity; DoubleDate.QueueFootBall(e.beat); }, preFunctionLength = 1f, defaultLength = 2.5f, }, }, new List() {"rvl", "normal"}, "rvldate", "en", new List() {} ); } } } namespace HeavenStudio.Games { using Scripts_DoubleDate; public class DoubleDate : Minigame { [Header("Prefabs")] [SerializeField] GameObject soccer; [SerializeField] GameObject basket; [SerializeField] GameObject football; [SerializeField] GameObject dropShadow; [SerializeField] ParticleSystem leaves; [Header("Components")] [SerializeField] Animator boyAnim; [SerializeField] Animator girlAnim; [SerializeField] DoubleDateWeasels weasels; [SerializeField] Animator treeAnim; [SerializeField] GameObject clouds; [Header("Variables")] [SerializeField] public float cloudSpeed; [SerializeField] public float cloudDistance; [SerializeField] public float floorHeight; [SerializeField] public float shadowDepthScaleMin; [SerializeField] public float shadowDepthScaleMax; [SerializeField] SuperCurveObject.Path[] ballBouncePaths; float lastGirlGacha = float.MinValue; bool shouldBop = true; bool canBop = true; GameEvent bop = new GameEvent(); public static DoubleDate instance; public static List queuedBalls = new List(); [NonSerialized] public float lastHitWeasel = float.MinValue; public enum BallType { Soccer, Basket, Football } public struct QueuedBall { public float beat; public BallType type; } // Editor gizmo to draw trajectories new void OnDrawGizmos() { base.OnDrawGizmos(); foreach (SuperCurveObject.Path path in ballBouncePaths) { if (path.preview) { soccer.GetComponent().DrawEditorGizmo(path); } } } public override void OnPlay(float beat) { queuedBalls.Clear(); } private void OnDestroy() { queuedBalls.Clear(); foreach (var evt in scheduledInputs) { evt.Disable(); } } private void Awake() { instance = this; } private void Start() { clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance); } void Update() { var cond = Conductor.instance; if (cond.isPlaying && !cond.isPaused) { if (queuedBalls.Count != 0) { foreach (QueuedBall ball in queuedBalls) { switch (ball.type) { case BallType.Soccer: SpawnSoccerBall(ball.beat); break; case BallType.Basket: SpawnBasketBall(ball.beat); break; case BallType.Football: SpawnFootBall(ball.beat); break; } } queuedBalls.Clear(); } if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1) && shouldBop) { SingleBop(); } } else { if ((!cond.isPaused) && queuedBalls.Count != 0) { queuedBalls.Clear(); } } if (PlayerInput.Pressed() && !IsExpectingInputNow(InputType.STANDARD_DOWN)) { Jukebox.PlayOneShotGame("doubleDate/kick_whiff"); Kick(true, true, false); } clouds.transform.position = Vector3.left * ((Time.realtimeSinceStartup * cloudSpeed) % cloudDistance); } public void ToggleBop(bool go) { canBop = go; } public void Bop(float beat, float length, bool goBop, bool autoBop) { shouldBop = autoBop; if (goBop) { for (int i = 0; i < length; i++) { BeatAction.New(instance.gameObject, new List() { new BeatAction.Action(beat + i, delegate { SingleBop(); }) }); } } } void SingleBop() { if (canBop) { boyAnim.DoScaledAnimationAsync("IdleBop", 1f); } if (Conductor.instance.songPositionInBeats > lastGirlGacha) girlAnim.DoScaledAnimationAsync("GirlBop", 1f); weasels.Bop(); } public void Kick(bool hit = true, bool forceNoLeaves = false, bool weaselsHappy = true, bool jump = false) { if (hit) { boyAnim.DoScaledAnimationAsync("Kick", 0.5f); if (jump) { weasels.Jump(); lastGirlGacha = Conductor.instance.songPositionInBeats + 0.5f; girlAnim.DoScaledAnimationAsync("GirlLookUp", 0.5f); } else if (weaselsHappy) weasels.Happy(); if (!forceNoLeaves) { BeatAction.New(instance.gameObject, new List() { new BeatAction.Action(Conductor.instance.songPositionInBeats + 1f, delegate { leaves.Play(); treeAnim.DoScaledAnimationAsync("TreeRustle", 1f); }) }); } } else { boyAnim.DoScaledAnimationAsync("Barely", 0.5f); weasels.Surprise(); } } public static void QueueSoccerBall(float beat) { if (GameManager.instance.currentGame != "doubleDate") { queuedBalls.Add(new QueuedBall() { beat = beat, type = BallType.Soccer }); } else { instance.SpawnSoccerBall(beat); } Jukebox.PlayOneShotGame("doubleDate/soccerBounce", beat, forcePlay: true); } public static void QueueBasketBall(float beat) { if (GameManager.instance.currentGame != "doubleDate") { queuedBalls.Add(new QueuedBall() { beat = beat, type = BallType.Basket }); } else { instance.SpawnBasketBall(beat); } MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("doubleDate/basketballBounce", beat), new MultiSound.Sound("doubleDate/basketballBounce", beat + 0.75f), }, forcePlay: true); } public static void QueueFootBall(float beat) { if (GameManager.instance.currentGame != "doubleDate") { queuedBalls.Add(new QueuedBall() { beat = beat, type = BallType.Football }); } else { instance.SpawnFootBall(beat); } MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("doubleDate/footballBounce", beat), new MultiSound.Sound("doubleDate/footballBounce", beat + 0.75f), }, forcePlay: true); } public void SpawnSoccerBall(float beat) { SoccerBall spawnedBall = Instantiate(soccer, instance.transform).GetComponent(); spawnedBall.Init(beat); } public void SpawnBasketBall(float beat) { Basketball spawnedBall = Instantiate(basket, instance.transform).GetComponent(); spawnedBall.Init(beat); } public void SpawnFootBall(float beat) { Football spawnedBall = Instantiate(football, instance.transform).GetComponent(); spawnedBall.Init(beat); } public void MissKick(float beat, bool hit = false) { lastGirlGacha = Conductor.instance.songPositionInBeats + 1.5f; girlAnim.DoScaledAnimationAsync("GirlSad", 0.5f); if (hit) { lastHitWeasel = Conductor.instance.songPositionInBeats; BeatAction.New(gameObject, new List() { new BeatAction.Action(beat - (0.25f/3f), delegate { weasels.Hit(beat); }), }); } else { lastHitWeasel = Conductor.instance.songPositionInBeats; BeatAction.New(gameObject, new List() { new BeatAction.Action(beat + 0.25, delegate { weasels.Hide(beat + 0.25f); }), }); } } public SuperCurveObject.Path GetPath(string name) { foreach (SuperCurveObject.Path path in ballBouncePaths) { if (path.name == name) { return path; } } return default(SuperCurveObject.Path); } public GameObject MakeDropShadow() { GameObject shadow = Instantiate(dropShadow, transform); return shadow; } } }