using System.Collections; using System.Collections.Generic; using UnityEngine; using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.WizardsWaltz { public class Wizard : MonoBehaviour { private float songPos; // Start is called before the first frame update void Start() { } // Update is called once per frame void Update() { songPos = Conductor.instance.songPositionInBeats; var x = Mathf.Sin(Mathf.PI * songPos / 2) * 6; var y = 2 + Mathf.Cos(Mathf.PI * songPos / 2) * 1.5f; var scale = 1 - Mathf.Cos(Mathf.PI * songPos / 2) * 0.25f; transform.position = new Vector3(x, y, 0); transform.localScale = new Vector3(scale, scale, 1); } } }