using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using TMPro; using Starpelly; namespace RhythmHeavenMania.Editor { public class Timeline : MonoBehaviour { [Header("Song Positions")] [SerializeField] private TMP_Text SongBeat; [SerializeField] private TMP_Text SongPos; [Header("Timeline Properties")] private float lastBeatPos = 0; private Vector2 lastMousePos; public List eventObjs = new List(); private bool lastFrameDrag; public int LayerCount = 4; public bool metronomeEnabled; public bool resizable; [Header("Timeline Components")] [SerializeField] private RectTransform TimelineSlider; [SerializeField] private TMP_Text TimelinePlaybackBeat; [SerializeField] private RectTransform TimelineContent; [SerializeField] private RectTransform TimelineSongPosLineRef; [SerializeField] private RectTransform TimelineEventObjRef; [SerializeField] private RectTransform LayersRect; private RectTransform TimelineSongPosLine; [Header("Timeline Playbar")] [SerializeField] private Button PlayBTN; [SerializeField] private Button PauseBTN; [SerializeField] private Button StopBTN; [SerializeField] private Button MetronomeBTN; public static Timeline instance { get; private set; } #region Initializers public void Init() { instance = this; for (int i = 0; i < GameManager.instance.Beatmap.entities.Count; i++) { var entity = GameManager.instance.Beatmap.entities[i]; var e = GameManager.instance.Beatmap.entities[i]; AddEventObject(e.datamodel, false, new Vector3(e.beat, -e.track * LayerHeight()), i); } TimelineSlider.GetChild(0).GetComponent().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB(); TimelineSlider.GetChild(1).GetComponent().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB(); TimelineSlider.GetChild(2).GetComponent().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB(); TimelineSlider.GetChild(3).GetComponent().color = EditorTheme.theme.properties.BeatMarkerCol.Hex2RGB(); TimelineSongPosLineRef.GetComponent().color = EditorTheme.theme.properties.CurrentTimeMarkerCol.Hex2RGB(); PlayBTN.onClick.AddListener(delegate { if (Conductor.instance.isPaused) PlayCheck(false); else PlayCheck(true); }); PauseBTN.onClick.AddListener(delegate { if (Conductor.instance.isPlaying && !Conductor.instance.isPaused) PlayCheck(false); }); StopBTN.onClick.AddListener(delegate { if (Conductor.instance.isPlaying || Conductor.instance.isPaused) PlayCheck(true); }); MetronomeBTN.onClick.AddListener(delegate { if (!Conductor.instance.metronome) { MetronomeBTN.transform.GetChild(0).GetComponent().color = "009FC6".Hex2RGB(); Conductor.instance.metronome = true; } else { MetronomeBTN.transform.GetChild(0).GetComponent().color = Color.gray; Conductor.instance.metronome = false; } }); Tooltip.AddTooltip(PlayBTN.gameObject, "Play [Space]"); Tooltip.AddTooltip(PauseBTN.gameObject, "Pause [Shift + Space]"); Tooltip.AddTooltip(StopBTN.gameObject, "Stop [Space]"); Tooltip.AddTooltip(MetronomeBTN.gameObject, "Metronome"); SetTimeButtonColors(true, false, false); MetronomeBTN.transform.GetChild(0).GetComponent().color = Color.gray; } #endregion private void Update() { if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused) { SongBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}"; SongPos.text = FormatTime(Conductor.instance.GetSongPosFromBeat(TimelineSlider.localPosition.x)); } else { SongBeat.text = $"Beat {string.Format("{0:0.000}", Conductor.instance.songPositionInBeats)}"; SongPos.text = FormatTime(Conductor.instance.songPosition); } SliderControl(); if (Input.GetKeyDown(KeyCode.Space)) { if (Input.GetKey(KeyCode.LeftShift)) { PlayCheck(false); } else { PlayCheck(true); } } if (Input.GetMouseButton(1) && !Conductor.instance.isPlaying && CheckIfMouseInTimeline()) { RectTransformUtility.ScreenPointToLocalPointInRectangle(TimelineContent, Input.mousePosition, Editor.instance.EditorCamera, out lastMousePos); TimelineSlider.localPosition = new Vector3(Mathf.Clamp(Mathp.Round2Nearest(lastMousePos.x + 0.12f, 0.25f), 0, Mathf.Infinity), TimelineSlider.transform.localPosition.y); if (TimelineSlider.localPosition.x != lastBeatPos) Conductor.instance.SetBeat(TimelineSlider.transform.localPosition.x); lastBeatPos = TimelineSlider.localPosition.x; } float moveSpeed = 750; if (Input.GetKey(KeyCode.LeftShift)) moveSpeed *= 2; if (Input.GetKey(KeyCode.LeftArrow)) { TimelineContent.transform.localPosition += new Vector3(moveSpeed * Time.deltaTime, 0); } else if (Input.GetKey(KeyCode.RightArrow)) { TimelineContent.transform.localPosition += new Vector3(-moveSpeed * Time.deltaTime, 0); } if (Conductor.instance.isPlaying) TimelineContent.transform.localPosition = new Vector3((-Conductor.instance.songPositionInBeats * 100) + 200, TimelineContent.transform.localPosition.y); TimelineContent.transform.localPosition = new Vector3(Mathf.Clamp(TimelineContent.transform.localPosition.x, Mathf.NegativeInfinity, 0), TimelineContent.transform.localPosition.y); } private void SliderControl() { TimelinePlaybackBeat.text = $"Beat {string.Format("{0:0.000}", TimelineSlider.localPosition.x)}"; if (TimelineSongPosLine != null) { TimelineSongPosLine.transform.localPosition = new Vector3(Conductor.instance.songPositionInBeats, TimelineSongPosLine.transform.localPosition.y); TimelineSongPosLine.transform.localScale = new Vector3(1f / TimelineContent.transform.localScale.x, TimelineSongPosLine.transform.localScale.y, 1); } } #region PlayChecks public void PlayCheck(bool fromStart) { if (fromStart) { if (!Conductor.instance.isPlaying && !Conductor.instance.isPaused) { Play(false, TimelineSlider.transform.localPosition.x); } else { Stop(TimelineSlider.transform.localPosition.x); } } else { if (!Conductor.instance.isPlaying) { if (TimelineSongPosLine == null) { Play(false, TimelineSlider.transform.localPosition.x); } else { Play(false, TimelineSongPosLine.transform.localPosition.x); } } else if (!Conductor.instance.isPaused) { Pause(); } } } public void Play(bool fromStart, float time) { // if (fromStart) Stop(); if (!Conductor.instance.isPaused) { TimelineSongPosLine = Instantiate(TimelineSongPosLineRef, TimelineSongPosLineRef.parent).GetComponent(); TimelineSongPosLine.gameObject.SetActive(true); } GameManager.instance.Play(time); SetTimeButtonColors(false, true, true); } public void Pause() { // isPaused = true; GameManager.instance.Pause(); SetTimeButtonColors(true, false, true); } public void Stop(float time) { // isPaused = true; // timelineSlider.value = 0; if (TimelineSongPosLine != null) Destroy(TimelineSongPosLine.gameObject); GameManager.instance.Stop(time); SetTimeButtonColors(true, false, false); } public void SetTimeButtonColors(bool playEnabled, bool pauseEnabled, bool stopEnabled) { if (playEnabled) { PlayBTN.transform.GetChild(0).GetComponent().color = Color.green; PlayBTN.enabled = true; } else { PlayBTN.transform.GetChild(0).GetComponent().color = Color.gray; PlayBTN.enabled = false; } if (pauseEnabled) { PauseBTN.enabled = true; PauseBTN.transform.GetChild(0).GetComponent().color = Color.blue; } else { PauseBTN.transform.GetChild(0).GetComponent().color = Color.gray; PauseBTN.enabled = false; } if (stopEnabled) { StopBTN.enabled = true; StopBTN.transform.GetChild(0).GetComponent().color = Color.red; } else { StopBTN.transform.GetChild(0).GetComponent().color = Color.gray; StopBTN.enabled = false; } } #endregion #region Extras private string FormatTime(float time) { int minutes = (int)time / 60; int seconds = (int)time - 60 * minutes; int milliseconds = (int)(1000 * (time - minutes * 60 - seconds)); return string.Format("{0:00}:{1:00}:{2:000}", minutes, seconds, milliseconds); } public bool CheckIfMouseInTimeline() { return (this.gameObject.activeSelf && RectTransformUtility.RectangleContainsScreenPoint(TimelineContent.transform.parent.gameObject.GetComponent(), Input.mousePosition, Camera.main)); } #endregion #region Functions public void AddEventObject(string eventName, bool dragNDrop = false, Vector3 pos = new Vector3(), int entityId = 0) { GameObject g = Instantiate(TimelineEventObjRef.gameObject, TimelineEventObjRef.parent); g.transform.localPosition = pos; g.transform.GetChild(3).GetComponent().text = eventName.Split('/')[1]; TimelineEventObj eventObj = g.GetComponent(); if (eventName.Split(1) == "switchGame") eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(2)); else eventObj.Icon.sprite = Editor.GameIcon(eventName.Split(0)); Minigames.GameAction gameAction = EventCaller.instance.GetGameAction(EventCaller.instance.GetMinigame(eventName.Split(0)), eventName.Split(1)); if (gameAction != null) { if (gameAction.resizable == false) { g.GetComponent().sizeDelta = new Vector2(gameAction.defaultLength, LayerHeight()); float length = gameAction.defaultLength; eventObj.length = length; } else { eventObj.resizable = true; if (gameAction.defaultLength != GameManager.instance.Beatmap.entities[entityId].length && dragNDrop == false) { g.GetComponent().sizeDelta = new Vector2(GameManager.instance.Beatmap.entities[entityId].length, LayerHeight()); } else { g.GetComponent().sizeDelta = new Vector2(gameAction.defaultLength, LayerHeight()); } } } g.SetActive(true); if (dragNDrop) { var mousePos = Camera.main.ScreenToWorldPoint(Input.mousePosition); g.transform.position = new Vector3(mousePos.x, mousePos.y, 0); Beatmap.Entity en = new Beatmap.Entity(); en.datamodel = eventName; en.eventObj = eventObj; GameManager.instance.Beatmap.entities.Add(en); GameManager.instance.SortEventsList(); Selections.instance.ClickSelect(eventObj); eventObj.moving = true; } else { var entity = GameManager.instance.Beatmap.entities[entityId]; entity.eventObj = g.GetComponent(); entity.track = (int)(g.transform.localPosition.y / LayerHeight() * -1); } Editor.EventObjs.Add(eventObj); eventObjs.Add(eventObj); } public void DestroyEventObject(Beatmap.Entity entity) { Editor.EventObjs.Remove(entity.eventObj); GameManager.instance.Beatmap.entities.Remove(entity); Destroy(entity.eventObj.gameObject); GameManager.instance.SortEventsList(); } public bool IsMouseAboveEvents() { return Timeline.instance.eventObjs.FindAll(c => c.mouseHovering == true).Count > 0; } public bool InteractingWithEvents() { return eventObjs.FindAll(c => c.moving == true).Count > 0 || eventObjs.FindAll(c => c.resizing == true).Count > 0; } public float SnapToLayer(float y) { float size = LayerHeight(); return Mathf.Clamp(Mathp.Round2Nearest(y, size), -size * 3, 0); } public float LayerHeight() { return LayersRect.rect.height / 4; } #endregion #region Commands public void Move() { } public void Undo() { } #endregion } }