using System.Collections; using System.Collections.Generic; using UnityEngine; using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.Spaceball { public class Spaceball : Minigame { public GameObject Ball; public GameObject BallsHolder; public GameObject Dispenser; public GameObject Dust; private float lastCamDistance; private float currentZoomCamBeat; private float currentZoomCamLength; private float currentZoomCamDistance; private int currentZoomIndex; public Sprite[] Balls; private List allCameraEvents = new List(); public Alien alien; private EasingFunction.Ease lastEase; public static Spaceball instance { get; set; } public override void OnGameSwitch() { for (int i = 1; i < BallsHolder.transform.childCount; i++) Destroy(BallsHolder.transform.GetChild(i).gameObject); GameCamera.instance.camera.orthographic = false; if (EligibleHits.Count > 0) EligibleHits.RemoveRange(0, EligibleHits.Count); } public override void OnTimeChange() { UpdateCameraZoom(); } private void Awake() { instance = this; } private void Start() { var camEvents = EventCaller.GetAllInGameManagerList("spaceball", new string[] { "camera" }); List tempEvents = new List(); for (int i = 0; i < camEvents.Count; i++) { if (camEvents[i].beat + camEvents[i].beat >= Conductor.instance.songPositionInBeats) { tempEvents.Add(camEvents[i]); } } allCameraEvents = tempEvents; UpdateCameraZoom(); // can't believe this shit actually works } private void Update() { if (allCameraEvents.Count > 0) { if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0) { if (Conductor.instance.songPositionInBeats >= allCameraEvents[currentZoomIndex].beat) { UpdateCameraZoom(); currentZoomIndex++; } } float normalizedBeat = Conductor.instance.GetPositionFromBeat(currentZoomCamBeat, currentZoomCamLength); if (normalizedBeat >= 0) { if (normalizedBeat > 1) { GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance); } else { if (currentZoomCamLength < 0) { GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, currentZoomCamDistance); } else { EasingFunction.Function func = EasingFunction.GetEasingFunction(lastEase); float newPosZ = func(lastCamDistance, currentZoomCamDistance, normalizedBeat); GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, newPosZ); } } } else { // ? GameCamera.instance.camera.transform.localPosition = new Vector3(0, 0, -10f); } } } private void UpdateCameraZoom() { if (allCameraEvents.Count == 0) currentZoomCamDistance = -10; if (currentZoomIndex < allCameraEvents.Count && currentZoomIndex >= 0) { if (currentZoomIndex - 1 >= 0) lastCamDistance = allCameraEvents[currentZoomIndex - 1].valA * -1; else { if (currentZoomIndex == 0) lastCamDistance = -10; else lastCamDistance = allCameraEvents[0].valA * -1; } currentZoomCamBeat = allCameraEvents[currentZoomIndex].beat; currentZoomCamLength = allCameraEvents[currentZoomIndex].length; float dist = allCameraEvents[currentZoomIndex].valA * -1; if (dist > 0) currentZoomCamDistance = 0; else currentZoomCamDistance = dist; lastEase = allCameraEvents[currentZoomIndex].ease; } } public void OverrideCurrentZoom() { // lastCamDistance = GameCamera.instance.camera.transform.localPosition.z; } public void Shoot(float beat, bool high, int type) { GameObject ball = Instantiate(Ball); ball.transform.parent = Ball.transform.parent; ball.SetActive(true); ball.GetComponent().startBeat = beat; if (high) { ball.GetComponent().high = true; Jukebox.PlayOneShotGame("spaceball/longShoot"); } else { Jukebox.PlayOneShotGame("spaceball/shoot"); } if (type == 1) { ball.GetComponent().Sprite.sprite = Balls[1]; } Dispenser.GetComponent().Play("DispenserShoot", 0, 0); } public void PrepareDispenser() { Dispenser.GetComponent().Play("DispenserPrepare", 0, 0); } public void Costume(int type) { SpaceballPlayer.instance.SetCostume(type); } } }