using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; using System.Linq; using TMPro; using Starpelly; using HeavenStudio.Util; using HeavenStudio.Editor; namespace HeavenStudio.Editor { public class BoolChartPropertyPrefab : RemixPropertyPrefab { [Header("Boolean")] [Space(10)] public Toggle toggle; new public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption) { InitProperties(diag, propertyName, caption); // ' (bool)type ' always results in false toggle.isOn = Convert.ToBoolean(parameterManager.chart[propertyName]); toggle.onValueChanged.AddListener( _ => parameterManager.chart[propertyName] = toggle.isOn ); } private void Update() { } } }