using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_TapTrial { public class Tap : PlayerActionObject { public float startBeat; public int type; void Awake() { PlayerActionInit(this.gameObject, startBeat); } public override void OnAce() { Hit(true); } // Update is called once per frame void Update() { if (Conductor.instance.GetPositionFromBeat(startBeat, 2) >= 1) CleanUp(); float normalizedBeat = Conductor.instance.GetPositionFromBeat(startBeat, 1f); StateCheck(normalizedBeat); if(PlayerInput.Pressed()) { if(state.perfect) { Hit(true); } else if(state.notPerfect()) { Hit(false); } } } public void Hit(bool hit) { TapTrial.instance.player.Tap(hit, type); if (hit) CleanUp(); } public void CleanUp() { Destroy(this.gameObject); } } }