using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.EventSystems; namespace HeavenStudio.Editor { public class DisableSelectOnHover : MonoBehaviour { public EventParameterManager eventParameterManager; private void LateUpdate() { if (Editor.instance == null) return; for (int i = 0; i < transform.childCount; i++) { if (Editor.MouseInRectTransform(transform.GetChild(i).GetComponent())) { if (eventParameterManager != null) eventParameterManager.canDisable = false; } } } } }