using HeavenStudio.Util; using System.Collections; using System.Collections.Generic; using System; using UnityEngine; namespace HeavenStudio.Games.Scripts_PajamaParty { public class CtrPillowPlayer : MonoBehaviour { [Header("Objects")] public GameObject Player; public GameObject Shadow; public GameObject Projectile; public GameObject Projectile_Root; public Animator anim; float lastReportedBeat; float startJumpTime = Single.MinValue; float jumpLength = 0; float jumpHeight = 0; bool jumpNg = false; bool canJump = true; bool hasJumped = false; private bool charging = false; private bool canCharge = true; private bool startedSleeping = false; float startThrowTime = Single.MinValue; float throwLength = 0; float throwHeight = 0; bool throwType = true; // true = throw, false = dropped ("Out") bool hasThrown = false; bool throwNg = false; bool longSleep = false; public bool canSleep = false; public bool shouldBop = false; void Awake() { anim = Player.GetComponent(); longSleep = false; } void Update() { var cond = Conductor.instance; if (PlayerInput.Pressed() && canJump && !PajamaParty.instance.IsExpectingInputNow(InputType.STANDARD_DOWN)) { Jukebox.PlayOneShot("miss"); PlayerJump(cond.songPositionInBeats, true, false); PajamaParty.instance.ScoreMiss(); } if (PlayerInput.AltPressed() && canCharge) { StartCharge(); } if (PlayerInput.AltPressedUp() && charging && !PajamaParty.instance.IsExpectingInputNow(InputType.STANDARD_ALT_UP)) { Jukebox.PlayOneShot("miss"); EndCharge(cond.songPositionInBeats, false, false); PajamaParty.instance.ScoreMiss(); } // mako jumping logic float jumpPos = cond.GetPositionFromBeat(startJumpTime, jumpLength); if (jumpPos >= 0 && jumpPos <= 1f) { hasJumped = true; float yMul = jumpPos * 2f - 1f; float yWeight = -(yMul*yMul) + 1f; Player.transform.localPosition = new Vector3(0, jumpHeight * yWeight); Shadow.transform.localScale = new Vector3((1f-yWeight*0.2f) * 1.65f, (1f-yWeight*0.2f), 1f); // handles the shirt lifting anim.DoScaledAnimation("MakoJump", startJumpTime, jumpLength); } else { if (hasJumped) { canJump = true; canCharge = true; hasJumped = false; PajamaParty.instance.DoBedImpact(); if (jumpNg) anim.DoScaledAnimationAsync("MakoCatchNg"); else if (jumpHeight != 4f) anim.DoScaledAnimationAsync("MakoCatch"); else anim.DoScaledAnimationAsync("MakoLand"); jumpNg = false; } startJumpTime = Single.MinValue; Player.transform.localPosition = new Vector3(0, 0); Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f); } //thrown pillow logic jumpPos = cond.GetPositionFromBeat(startThrowTime, throwLength); if (jumpPos >= 0 && jumpPos <= 1f) { if (throwType) { hasThrown = true; float yMul = jumpPos * 2f - 1f; float yWeight = -(yMul*yMul) + 1f; Projectile_Root.transform.localPosition = new Vector3(0, throwHeight * yWeight + 0.5f); } else { Projectile.GetComponent().DoScaledAnimation("ThrowOut", startThrowTime, throwLength); } Projectile.transform.rotation = Quaternion.Euler(0, 0, Projectile.transform.rotation.eulerAngles.z - (360f * Time.deltaTime)); } else { startThrowTime = Single.MinValue; Projectile_Root.transform.localPosition = new Vector3(0, 0); if (hasThrown) { Projectile.GetComponent().Play("NoPose", -1, 0); Projectile.transform.rotation = Quaternion.Euler(0, 0, 0); if (throwNg) { anim.DoUnscaledAnimation("MakoCatchNg"); } else { anim.DoUnscaledAnimation("MakoCatch"); } //TODO: change when locales are a thing Jukebox.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh Projectile.SetActive(false); hasThrown = false; throwNg = false; canCharge = true; canJump = true; } } } private void LateUpdate() { if (Conductor.instance.ReportBeat(ref lastReportedBeat) && anim.IsAnimationNotPlaying() && !hasThrown && !startedSleeping && canCharge && shouldBop) { anim.DoScaledAnimationAsync("MakoBeat", 0.5f); } } public void ProjectileThrow(float beat, bool drop = false, bool ng = false) { throwNg = ng; Projectile.SetActive(true); startThrowTime = beat; if (drop) { throwType = false; throwLength = 0.5f; Projectile.GetComponent().DoScaledAnimation("ThrowOut", startThrowTime, throwLength); Projectile.transform.rotation = Quaternion.Euler(0, 0, 360f * UnityEngine.Random.Range(0f, 1f)); } else { throwType = true; throwHeight = ng ? 1.5f : 12f; throwLength = ng ? 1f : 4f; } } public void PlayerJump(float beat, bool pressout = false, bool ng = false) { startedSleeping = false; startJumpTime = beat; canCharge = false; canJump = false; //temp jumpLength = (ng || pressout) ? 0.5f : 1f; jumpHeight = (ng || pressout) ? 2f : 4f; jumpNg = ng; } public void StartCharge() { startedSleeping = false; canJump = false; anim.DoUnscaledAnimation("MakoReady"); charging = true; } public void EndCharge(float beat, bool hit = true, bool ng = false) { ProjectileThrow(beat, !hit, ng); var cond = Conductor.instance; charging = false; canCharge = false; if (hit) anim.DoUnscaledAnimation("MakoThrow"); else { anim.DoScaledAnimationAsync("MakoThrowOut", 0.5f); BeatAction.New(Player, new List() { new BeatAction.Action( beat + 0.5f, delegate { anim.DoScaledAnimationAsync("MakoPickUp"); Jukebox.PlayOneShotGame("pajamaParty/catch" + UnityEngine.Random.Range(0, 2)); //bruh Projectile.SetActive(false); canCharge = true; canJump = true; } ) }); } } public void PlayerThrough(float beat) { var cond = Conductor.instance; anim.DoScaledAnimationAsync("MakoThrough", 0.5f); charging = false; canCharge = false; canJump = false; BeatAction.New(Player, new List() { new BeatAction.Action( beat + 0.5f, delegate { canCharge = true; canJump = true; } ) }); } // jumping cues (timings for both are the same) public void ScheduleJump(float beat) { PajamaParty.instance.ScheduleInput(beat, 2f, InputType.STANDARD_DOWN, JumpJustOrNg, JumpThrough, JumpOut); } public void JumpJustOrNg(PlayerActionEvent caller, float state) { if (canJump) { var cond = Conductor.instance; if (state <= -1f || state >= 1f) { Jukebox.PlayOneShot("miss"); PlayerJump(cond.songPositionInBeats, false, true); } else { Jukebox.PlayOneShotGame("pajamaParty/jumpJust"); PlayerJump(cond.songPositionInBeats, false, false); } caller.CanHit(false); } } public void JumpOut(PlayerActionEvent caller) {} public void JumpThrough(PlayerActionEvent caller) { if (canJump) { var cond = Conductor.instance; PlayerThrough(cond.songPositionInBeats); } } ////// // throw cue public void ScheduleThrow(float beat) { PajamaParty.instance.ScheduleInput(beat, 2f, InputType.STANDARD_ALT_DOWN, ChargeJustOrNg, ThrowThrough, JumpOut); PajamaParty.instance.ScheduleInput(beat, 3f, InputType.STANDARD_ALT_UP, ThrowJustOrNg, ThrowThrough, JumpOut); } public void ChargeJustOrNg(PlayerActionEvent caller, float state) { StartCharge(); throwNg = (state <= -1f || state >= 1f); Jukebox.PlayOneShotGame("pajamaParty/throw4"); } public void ThrowJustOrNg(PlayerActionEvent caller, float state) { if (charging) { var cond = Conductor.instance; if (state <= -1f || state >= 1f) { Jukebox.PlayOneShot("miss"); EndCharge(cond.songPositionInBeats, true, true); } else { Jukebox.PlayOneShotGame("pajamaParty/throw5"); EndCharge(cond.songPositionInBeats, true, (throwNg || false)); } caller.CanHit(false); } } public void ThrowThrough(PlayerActionEvent caller) { if (canCharge) { var cond = Conductor.instance; PlayerThrough(cond.songPositionInBeats); } } // // sleep cue public void StartSleepSequence(float beat, bool alt, int action) { startedSleeping = true; if (hasJumped) { hasJumped = false; PajamaParty.instance.DoBedImpact(); jumpNg = false; } startJumpTime = Single.MinValue; Player.transform.localPosition = new Vector3(0, 0); Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f); Projectile.GetComponent().Play("NoPose", -1, 0); startThrowTime = Single.MinValue; Projectile_Root.transform.localPosition = new Vector3(0, 0); Projectile.transform.rotation = Quaternion.Euler(0, 0, 0); if (hasThrown) { Projectile.SetActive(false); hasThrown = false; } PajamaParty.instance.ScheduleInput(beat, 4f, InputType.STANDARD_DOWN, SleepJustOrNg, SleepThrough, SleepOut); var cond = Conductor.instance; charging = false; canCharge = false; canJump = false; if (hasJumped) { canJump = true; canCharge = true; hasJumped = false; PajamaParty.instance.DoBedImpact(); anim.DoScaledAnimationAsync("MakoLand"); } startJumpTime = Single.MinValue; Player.transform.localPosition = new Vector3(0, 0); Shadow.transform.localScale = new Vector3(1.65f, 1f, 1f); if (action == (int) PajamaParty.SleepType.NoAwake) { longSleep = true; } BeatAction.New(Player, new List() { new BeatAction.Action( beat, delegate { anim.DoScaledAnimationAsync("MakoSleep00"); } ), new BeatAction.Action( beat + 0.5f, delegate { anim.DoUnscaledAnimation("MakoSleep01"); } ), new BeatAction.Action( beat + 1f, delegate { canSleep = true; } ), new BeatAction.Action( beat + 3f, delegate { if (canSleep) anim.DoScaledAnimationAsync(alt ? "MakoReadySleep01" : "MakoReadySleep"); } ), new BeatAction.Action( beat + (longSleep ? 4f : 8f), delegate { canCharge = true; canJump = true; } ), }); } public void SleepJustOrNg(PlayerActionEvent caller, float state) { var cond = Conductor.instance; if (canSleep) { caller.CanHit(false); canSleep = false; if (state <= -1f || state >= 1f) anim.DoUnscaledAnimation("MakoSleepNg"); else { Jukebox.PlayOneShotGame("pajamaParty/siesta4"); anim.DoScaledAnimationAsync("MakoSleepJust"); if (!longSleep) { BeatAction.New(Player, new List() { new BeatAction.Action( caller.startBeat + 7f, delegate { anim.DoScaledAnimationAsync("MakoAwake"); Jukebox.PlayOneShotGame("pajamaParty/siestaDone"); } ), }); } longSleep = false; } } } public void SleepThrough(PlayerActionEvent caller) { var cond = Conductor.instance; if (canSleep) { anim.DoScaledAnimationAsync("MakoSleepThrough", 1, 0); caller.CanHit(false); canSleep = false; } } public void SleepOut(PlayerActionEvent caller) { var cond = Conductor.instance; if (canSleep) { anim.DoScaledAnimationAsync("MakoSleepOut", 0.5f); Jukebox.PlayOneShotGame("pajamaParty/siestaBad"); caller.CanHit(false); canSleep = false; } } ////// } }