using HeavenStudio.Util; using System; using System.Collections.Generic; using UnityEngine; using NaughtyBezierCurves; namespace HeavenStudio.Games.Loaders { using static Minigames; public static class pcoMeatLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("meatGrinder", "Meat Grinder", "501d18", false, false, new List() { new GameAction("MeatToss", "Meat Toss") { function = delegate { var e = eventCaller.currentEntity; MeatGrinder.instance.MeatToss(e.beat); }, defaultLength = 2f, priority = 2, }, new GameAction("MeatCall", "Meat Call") { function = delegate { var e = eventCaller.currentEntity; MeatGrinder.instance.MeatCall(e.beat); }, defaultLength = 0.5f, priority = 2, preFunctionLength = 1f, preFunction = delegate { var e = eventCaller.currentEntity; MeatGrinder.PreInterval(e.beat, 4f); }, }, new GameAction("StartInterval", "Start Interval") { defaultLength = 4f, resizable = true, priority = 5, preFunction = delegate { var e = eventCaller.currentEntity; MeatGrinder.PreInterval(e.beat, e.length); }, }, new GameAction("bop", "Bop") { function = delegate { var e = eventCaller.currentEntity; MeatGrinder.instance.Bop(e.beat, e.length, e["bop"], e["bossBop"]); }, parameters = new List() { new Param("bop", true, "Boss Bops?", "Does Boss bop?"), new Param("bossBop", false, "Boss Bops? (Auto)", "Does Boss Auto bop?"), }, resizable = true, priority = 1, }, }, new List() {"pco", "normal", "repeat"}, "pcomeat", "en", new List() {} ); } } } namespace HeavenStudio.Games { using Scripts_MeatGrinder; public class MeatGrinder : Minigame { static List queuedInputs = new List(); static List queuedIntervals = new List(); struct QueuedInterval { public float beat; public float length; } [Header("Objects")] public GameObject MeatBase; [Header("Animators")] public Animator BossAnim; public Animator TackAnim; [Header("Variables")] bool intervalStarted; float intervalStartBeat; bool bossBop = true; public float beatInterval = 4f; public bool bossAnnoyed = false; private float lastReportedBeat = 0f; const string sfxName = "meatGrinder/"; public static MeatGrinder instance; public enum MeatType { Dark, Light, } private void Awake() { instance = this; } void OnDestroy() { if (!Conductor.instance.isPlaying || Conductor.instance.isPaused) { if (queuedInputs.Count > 0) queuedInputs.Clear(); if (queuedIntervals.Count > 0) queuedIntervals.Clear(); intervalStarted = false; beatInterval = 4f; } foreach (var evt in scheduledInputs) evt.Disable(); } private void Update() { if (PlayerInput.Pressed(true) && (!IsExpectingInputNow(InputType.STANDARD_DOWN) || !IsExpectingInputNow(InputType.DIRECTION_DOWN))) { TackAnim.DoScaledAnimationAsync("TackEmptyHit", 0.5f); TackAnim.SetBool("tackMeated", false); Jukebox.PlayOneShotGame(sfxName+"whiff"); bossAnnoyed = false; } if (bossAnnoyed) BossAnim.SetBool("bossAnnoyed", true); if (queuedIntervals.Count > 0) { foreach (var interval in queuedIntervals) StartInterval(interval.beat, interval.length); queuedIntervals.Clear(); } } private void LateUpdate() { if (Conductor.instance.ReportBeat(ref lastReportedBeat) && !BossAnim.IsPlayingAnimationName("BossCall") && !BossAnim.IsPlayingAnimationName("BossSignal") && bossBop) { BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f); } } public void Bop(float beat, float length, bool doesBop, bool autoBop) { bossBop = autoBop; if (doesBop) { for (int i = 0; i < length; i++) { BeatAction.New(instance.gameObject, new List() { new BeatAction.Action(beat + i, delegate { if (!BossAnim.IsPlayingAnimationName("BossCall") && !BossAnim.IsPlayingAnimationName("BossSignal")) { BossAnim.DoScaledAnimationAsync(bossAnnoyed ? "BossMiss" : "Bop", 0.5f); } }) }); } } } public static void PreInterval(float beat, float length) { if (MeatGrinder.instance.intervalStarted || MeatGrinder.queuedIntervals.Count > 0) return; MeatGrinder.queuedIntervals.Add(new QueuedInterval() { beat = beat, length = length, }); Jukebox.PlayOneShotGame("meatGrinder/startSignal", beat - 1, forcePlay: true); if (GameManager.instance.currentGame == "meatGrinder") { BeatAction.New(MeatGrinder.instance.gameObject, new List() { new BeatAction.Action(beat - 1, delegate { MeatGrinder.instance.BossAnim.DoScaledAnimationAsync("BossSignal", 0.5f); }), }); } } public void StartInterval(float beat, float length) { if (MeatGrinder.instance.intervalStarted) return; intervalStartBeat = beat; intervalStarted = true; beatInterval = length; BeatAction.New(gameObject, new List() { new BeatAction.Action(beat + length - 0.33f, delegate { PassTurn(beat); }), }); } public void MeatToss(float beat) { Jukebox.PlayOneShotGame(sfxName+"toss"); MeatToss Meat = Instantiate(MeatBase, gameObject.transform).GetComponent(); Meat.startBeat = beat; Meat.cueLength = 1f; Meat.cueBased = true; Meat.meatType = "DarkMeat"; } public void MeatCall(float beat) { BossAnim.DoScaledAnimationAsync("BossCall", 0.5f); Jukebox.PlayOneShotGame(sfxName+"signal"); StartInterval(beat, beatInterval); queuedInputs.Add(beat - intervalStartBeat); } public void PassTurn(float beat) { intervalStarted = false; foreach (var input in queuedInputs) { BeatAction.New(instance.gameObject, new List() { new BeatAction.Action(input + beatInterval , delegate { MeatToss Meat = Instantiate(MeatBase, gameObject.transform).GetComponent(); Meat.startBeat = beat; Meat.cueLength = beatInterval + input; Meat.cueBased = false; Meat.meatType = "LightMeat"; }), }); } queuedInputs.Clear(); } } }