using System.Collections; using System.Collections.Generic; using UnityEngine; using RhythmHeavenMania.Util; namespace RhythmHeavenMania.Games.ForkLifter { public class Pea : MonoBehaviour { private Animator anim; public float startBeat; private bool inList = false; public int type; private ForkLifterPlayer.Eligible e = new ForkLifterPlayer.Eligible(); public int estate, pstate, lstate, endstate; private void Start() { anim = GetComponent(); Jukebox.PlayOneShotGame("forkLifter/zoom"); GetComponentInChildren().sprite = ForkLifter.instance.peaSprites[type]; e = new ForkLifterPlayer.Eligible(); e.pea = this; for (int i = 0; i < transform.GetChild(0).childCount; i++) { transform.GetChild(0).GetChild(i).GetComponent().sprite = transform.GetChild(0).GetComponent().sprite; } } private void Update() { float normalizedBeatAnim = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2.5f); anim.Play("Flicked_Object", -1, normalizedBeatAnim); anim.speed = 0; float normalizedBeat = Conductor.instance.GetLoopPositionFromBeat(startBeat, 2f); // Early State if (normalizedBeat > Minigame.EarlyTime() && normalizedBeat < Minigame.PerfectTime() && estate <= 1) { MakeEligible(true, false, false); estate++; } // Perfect State else if (normalizedBeat > Minigame.PerfectTime() && normalizedBeat < Minigame.LateTime() && pstate <= 1) { MakeEligible(false, true, false); pstate++; } // Late State else if (normalizedBeat > Minigame.LateTime() && normalizedBeat < Minigame.EndTime() && lstate <= 1) { MakeEligible(false, false, true); lstate++; } else if (normalizedBeat < Minigame.EarlyTime() || normalizedBeat > Minigame.EndTime()) { MakeInEligible(); } if (normalizedBeat > Minigame.EndTime() && endstate <= 1) { endstate++; Jukebox.PlayOneShot("audience/disappointed"); } if (normalizedBeat > 1.35f) { MakeInEligible(); Destroy(this.gameObject); } } public void MakeEligible(bool early, bool perfect, bool late) { // print($"{early}, {perfect}, {late}"); if (!inList) { e.early = early; e.perfect = perfect; e.late = late; ForkLifterPlayer.instance.EligibleHits.Add(e); inList = true; } else { ForkLifterPlayer.Eligible es = ForkLifterPlayer.instance.EligibleHits[ForkLifterPlayer.instance.EligibleHits.IndexOf(e)]; es.early = early; es.perfect = perfect; es.late = late; } } public void MakeInEligible() { if (!inList) return; ForkLifterPlayer.instance.EligibleHits.Remove(e); inList = false; } } }