using HeavenStudio.Util; using JetBrains.Annotations; using Starpelly.Transformer; using System; using System.Linq; using System.Collections.Generic; using System.Diagnostics; using UnityEngine; using UnityEngine.Rendering; using static HeavenStudio.EntityTypes; namespace HeavenStudio.Games.Scripts_LaunchParty { public class LaunchPartyRocket : MonoBehaviour { public List pitches = new List(); [SerializeField] Animator anim; [SerializeField] GameObject number; Animator numberAnim; private LaunchParty game; private bool noInput = true; void Awake() { anim = GetComponent(); numberAnim = number.GetComponent(); number.SetActive(false); game = LaunchParty.instance; anim.Play("RocketHidden", 0, 0); } void Update() { if (GameManager.instance.currentGame != "launchParty") Destroy(gameObject); if (PlayerInput.GetIsAction(LaunchParty.InputAction_BasicPress) && !game.IsExpectingInputNow(LaunchParty.InputAction_BasicPress) && !noInput) { SoundByte.PlayOneShotGame("launchParty/miss"); SoundByte.PlayOneShotGame("launchParty/rocket_endBad"); string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right"; if (!anim.IsPlayingAnimationName("RocketBarelyLeft") && !anim.IsPlayingAnimationName("RocketBarelyRight")) anim.Play("RocketBarely" + leftOrRight, 0, 0); game.ScoreMiss(0.5); } } public void Rise() { anim.DoScaledAnimationAsync("RocketRise", 0.5f); noInput = false; } public void InitFamilyRocket(double beat) { game.ScheduleInput(beat, 3f, LaunchParty.InputAction_BasicPress, JustFamilyRocket, Miss, Nothing); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("launchParty/rocket_prepare", beat), new MultiSound.Sound("launchParty/rocket_note", beat, pitches[0]), new MultiSound.Sound("launchParty/rocket_note", beat + 1, pitches[1]), new MultiSound.Sound("launchParty/rocket_note", beat + 2, pitches[2]), }, forcePlay: true); BeatAction.New(this, new List() { new BeatAction.Action(beat, delegate { number.SetActive(true); numberAnim.Play("CountThree", 0, 0); }), new BeatAction.Action(beat + 1, delegate { numberAnim.Play("CountTwo", 0, 0); }), new BeatAction.Action(beat + 2, delegate { numberAnim.Play("CountOne", 0, 0); }), }); } public void InitPartyCracker(double beat) { game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustPartyCracker, Miss, Nothing); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("launchParty/rocket_prepare", beat), new MultiSound.Sound("launchParty/popper_note", beat, pitches[0]), new MultiSound.Sound("launchParty/popper_note", beat + 0.66f, pitches[1]), new MultiSound.Sound("launchParty/popper_note", beat + 1, pitches[2]), new MultiSound.Sound("launchParty/popper_note", beat + 1.33f, pitches[3]), new MultiSound.Sound("launchParty/popper_note", beat + 1.66f, pitches[4]), }, forcePlay: true); BeatAction.New(this, new List() { new BeatAction.Action(beat, delegate { number.SetActive(true); numberAnim.Play("CountFive", 0, 0); }), new BeatAction.Action(beat + 0.66f, delegate { numberAnim.Play("CountFour", 0, 0); }), new BeatAction.Action(beat + 1, delegate { numberAnim.Play("CountThree", 0, 0); }), new BeatAction.Action(beat + 1.33f, delegate { numberAnim.Play("CountTwo", 0, 0); }), new BeatAction.Action(beat + 1.66f, delegate { numberAnim.Play("CountOne", 0, 0); }), }); } public void InitBell(double beat) { game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustBell, Miss, Nothing); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("launchParty/rocket_prepare", beat), new MultiSound.Sound("launchParty/bell_note", beat, pitches[0]), new MultiSound.Sound("launchParty/bell_short", beat + 1f, pitches[1]), new MultiSound.Sound("launchParty/bell_short", beat + 1.16f, pitches[2]), new MultiSound.Sound("launchParty/bell_short", beat + 1.33f, pitches[3]), new MultiSound.Sound("launchParty/bell_short", beat + 1.5f, pitches[4]), new MultiSound.Sound("launchParty/bell_short", beat + 1.66f, pitches[5]), new MultiSound.Sound("launchParty/bell_short", beat + 1.83f, pitches[6]), }, forcePlay: true); BeatAction.New(this, new List() { new BeatAction.Action(beat, delegate { number.SetActive(true); numberAnim.Play("CountSeven", 0, 0); }), new BeatAction.Action(beat + 1f, delegate { numberAnim.Play("CountSix", 0, 0); }), new BeatAction.Action(beat + 1.16f, delegate { numberAnim.Play("CountFive", 0, 0); }), new BeatAction.Action(beat + 1.33f, delegate { numberAnim.Play("CountFour", 0, 0); }), new BeatAction.Action(beat + 1.5f, delegate { numberAnim.Play("CountThree", 0, 0); }), new BeatAction.Action(beat + 1.66f, delegate { numberAnim.Play("CountTwo", 0, 0); }), new BeatAction.Action(beat + 1.83f, delegate { numberAnim.Play("CountOne", 0, 0); }), }); } public void InitBowlingPin(double beat) { game.ScheduleInput(beat, 2f, LaunchParty.InputAction_BasicPress, JustBowlingPin, Miss, Nothing); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("launchParty/rocket_pin_prepare", beat), new MultiSound.Sound("launchParty/pin", beat, pitches[0]), new MultiSound.Sound("launchParty/flute", beat, pitches[1], 0.02f), new MultiSound.Sound("launchParty/flute", beat + 0.16f, pitches[2], 0.02f), new MultiSound.Sound("launchParty/flute", beat + 0.33f, pitches[3], 0.06f), new MultiSound.Sound("launchParty/flute", beat + 0.5f, pitches[4], 0.1f), new MultiSound.Sound("launchParty/flute", beat + 0.66f, pitches[5], 0.16f), new MultiSound.Sound("launchParty/flute", beat + 0.83f, pitches[6], 0.22f), new MultiSound.Sound("launchParty/flute", beat + 1f, pitches[7], 0.3f), new MultiSound.Sound("launchParty/flute", beat + 1.16f, pitches[8], 0.4f), new MultiSound.Sound("launchParty/flute", beat + 1.33f, pitches[9], 0.6f), new MultiSound.Sound("launchParty/flute", beat + 1.5f, pitches[10], 0.75f), new MultiSound.Sound("launchParty/flute", beat + 1.66f, pitches[11], 0.89f), new MultiSound.Sound("launchParty/flute", beat + 1.83f, pitches[12]), }, forcePlay: true); BeatAction.New(this, new List() { new BeatAction.Action(beat, delegate { number.SetActive(true); numberAnim.Play("CountOne", 0, 0); }), }); } void JustFamilyRocket(PlayerActionEvent caller, float state) { noInput = true; if (anim.IsPlayingAnimationName("RocketBarelyLeft") || anim.IsPlayingAnimationName("RocketBarelyRight")) { number.SetActive(false); anim.SetBool("CanRise", false); BeatAction.New(this, new List() { new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), }); return; } if (state >= 1f || state <= -1f) { number.SetActive(false); SoundByte.PlayOneShotGame("launchParty/miss"); SoundByte.PlayOneShotGame("launchParty/rocket_endBad"); string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right"; anim.Play("RocketBarely" + leftOrRight, 0, 0); BeatAction.New(this, new List() { new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), }); return; } SuccessFamilyRocket(caller); } void SuccessFamilyRocket(PlayerActionEvent caller) { game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f); anim.Play("RocketLaunch", 0, 0); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("launchParty/rocket_note", caller.startBeat + caller.timer, pitches[3]), new MultiSound.Sound("launchParty/rocket_family", caller.startBeat + caller.timer), }, forcePlay: true); BeatAction.New(this, new List() { new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }), new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), }); } void JustPartyCracker(PlayerActionEvent caller, float state) { noInput = true; if (anim.IsPlayingAnimationName("RocketBarelyLeft") || anim.IsPlayingAnimationName("RocketBarelyRight")) { number.SetActive(false); anim.SetBool("CanRise", false); BeatAction.New(this, new List() { new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), }); return; } if (state >= 1f || state <= -1f) { string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right"; anim.Play("RocketBarely" + leftOrRight, 0, 0); SoundByte.PlayOneShotGame("launchParty/miss"); SoundByte.PlayOneShotGame("launchParty/rocket_endBad"); BeatAction.New(this, new List() { new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), }); return; } SuccessPartyCracker(caller); } void SuccessPartyCracker(PlayerActionEvent caller) { game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f); anim.Play("RocketLaunch", 0, 0); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("launchParty/popper_note", caller.startBeat + caller.timer, pitches[5]), new MultiSound.Sound("launchParty/rocket_crackerblast", caller.startBeat + caller.timer), }, forcePlay: true); BeatAction.New(this, new List() { new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }), new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), }); } void JustBell(PlayerActionEvent caller, float state) { noInput = true; if (anim.IsPlayingAnimationName("RocketBarelyLeft") || anim.IsPlayingAnimationName("RocketBarelyRight")) { number.SetActive(false); anim.SetBool("CanRise", false); BeatAction.New(this, new List() { new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), }); return; } if (state >= 1f || state <= -1f) { string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right"; anim.Play("RocketBarely" + leftOrRight, 0, 0); SoundByte.PlayOneShotGame("launchParty/miss"); SoundByte.PlayOneShotGame("launchParty/rocket_endBad"); BeatAction.New(this, new List() { new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), }); return; } SuccessBell(caller); } void SuccessBell(PlayerActionEvent caller) { game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f); anim.Play("RocketLaunch", 0, 0); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("launchParty/bell_note", caller.startBeat + caller.timer, pitches[7]), new MultiSound.Sound("launchParty/bell_blast", caller.startBeat + caller.timer, pitches[8]), }, forcePlay: true); BeatAction.New(this, new List() { new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }), new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), }); } void JustBowlingPin(PlayerActionEvent caller, float state) { noInput = true; if (anim.IsPlayingAnimationName("RocketBarelyLeft") || anim.IsPlayingAnimationName("RocketBarelyRight")) { number.SetActive(false); anim.SetBool("CanRise", false); BeatAction.New(this, new List() { new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), }); return; } if (state >= 1f || state <= -1f) { string leftOrRight = (UnityEngine.Random.Range(1, 3) == 1) ? "Left" : "Right"; anim.Play("RocketBarely" + leftOrRight, 0, 0); SoundByte.PlayOneShotGame("launchParty/miss"); SoundByte.PlayOneShotGame("launchParty/rocket_endBad"); BeatAction.New(this, new List() { new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), }); return; } SuccessBowlingPin(caller); } void SuccessBowlingPin(PlayerActionEvent caller) { game.launchPadSpriteAnim.DoScaledAnimationAsync("SizeUp", 1f); anim.Play("RocketLaunch", 0, 0); MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("launchParty/flute", caller.startBeat + caller.timer, pitches[13], 0.89f), new MultiSound.Sound("launchParty/pin", caller.startBeat + caller.timer, pitches[14]), new MultiSound.Sound("launchParty/rocket_bowling", caller.startBeat + caller.timer), }, forcePlay: true); BeatAction.New(this, new List() { new BeatAction.Action(caller.startBeat + caller.timer, delegate { numberAnim.DoScaledAnimationAsync("CountImpact", 0.5f); }), new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), }); } void Miss(PlayerActionEvent caller) { noInput = true; SoundByte.PlayOneShotGame("launchParty/miss"); number.SetActive(false); anim.Play("RocketMiss", 0, 0); BeatAction.New(this, new List() { new BeatAction.Action(caller.startBeat + caller.timer + 1f, delegate { GameObject.Destroy(gameObject); }), }); } void Nothing(PlayerActionEvent caller) {} } }