using System; using System.Linq; using BurstLinq; using System.Collections.Generic; using UnityEngine; using Jukebox; namespace HeavenStudio { public class EventCaller : MonoBehaviour { public GameManager gameManager { get; private set; } public Transform GamesHolder; public RiqEntity currentEntity = new RiqEntity(); public string currentSwitchGame; public delegate void EventCallback(); public static EventCaller instance { get; private set; } public Dictionary minigames = new(); public Minigames.Minigame GetMinigame(string gameName) { if (!minigames.ContainsKey(gameName)) { return null; } return minigames[gameName]; } public Minigames.GameAction GetGameAction(Minigames.Minigame game, string action) { return game.actions.Find(c => c.actionName == action); } public Minigames.GameAction GetGameAction(string gameName, string action) { if (minigames.ContainsKey(gameName)) { return minigames[gameName].actions.Find(c => c.actionName == action); } else { Debug.LogWarning($"Game {gameName} not found!"); return null; } } public Minigames.Param GetGameParam(Minigames.Minigame game, string action, string param) { return GetGameAction(game, action).parameters.Find(c => c.propertyName == param); } public Minigames.Param GetGameParam(string gameName, string action, string param) { return GetGameAction(gameName, action).parameters.Find(c => c.propertyName == param); } public void Init(GameManager mgr) { gameManager = mgr; instance = this; currentEntity = new RiqEntity(); Minigames.Init(this); } public void CallEvent(RiqEntity entity, bool gameActive) { string[] details = entity.datamodel.Split('/'); Minigames.Minigame game = minigames[details[0]]; try { currentEntity = entity; if (details.Length > 2) currentSwitchGame = details[2]; Minigames.GameAction action = game.actions.Find(c => c.actionName == details[1]); if (gameActive) { action.function.Invoke(); } else { action.inactiveFunction.Invoke(); } } catch (Exception ex) { Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.\n" + ex); } } public void CallPreEvent(RiqEntity entity) { string[] details = entity.datamodel.Split('/'); Minigames.Minigame game = minigames[details[0]]; try { currentEntity = entity; Minigames.GameAction action = game.actions.Find(c => c.actionName == details[1]); action.preFunction.Invoke(); } catch (Exception ex) { Debug.LogWarning("Event not found! May be spelled wrong or it is not implemented.\n" + ex); } } public static List GetAllInGameManagerList(string gameName) { return instance.gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == gameName); } public static List GetAllInGameManagerList(string gameName, string[] include) { List temp1 = instance.gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == gameName); List temp2 = new List(); foreach (string s in include) { temp2.AddRange(temp1.FindAll(c => c.datamodel.Split('/')[1].Equals(s))); } return temp2; } public static List GetAllInGameManagerListExclude(string gameName, string[] exclude) { List temp1 = instance.gameManager.Beatmap.Entities.FindAll(c => c.datamodel.Split('/')[0] == gameName); List temp2 = new List(); foreach (string s in exclude) { temp2.AddRange(temp1.FindAll(c => !c.datamodel.Split('/')[1].Equals(s))); } return temp2; } public static List FXOnlyGames() { return instance.minigames.Values.ToList().FindAll(c => c.fxOnly); } } }