using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; using DG.Tweening; namespace HeavenStudio.Games.Scripts_ForkLifter { public class Pea : MonoBehaviour { public double startBeat; public int type; ForkLifter game; ForkLifterPlayer player; private Animator anim; private void Awake() { game = ForkLifter.instance; player = ForkLifterPlayer.instance; anim = GetComponent(); GetComponentInChildren().sprite = game.peaSprites[type]; for (int i = 0; i < transform.GetChild(0).childCount; i++) { transform.GetChild(0).GetChild(i).GetComponent().sprite = transform.GetChild(0).GetComponent().sprite; } game.ScheduleInput(startBeat, 2f, ForkLifter.InputAction_BasicPress, Just, Miss, Out); } public void Hit() { player.Stab(this); if (player.currentPerfectPeasOnFork < 4) { GameObject pea = new GameObject(); pea.transform.parent = player.perfect.transform; pea.transform.localScale = Vector2.one; pea.transform.localRotation = Quaternion.Euler(0, 0, 0); pea.transform.localPosition = Vector3.zero; float peaOffset = 0; if (player.currentPerfectPeasOnFork == 3) peaOffset = -0.15724f; for (int i = 0; i < player.perfect.transform.childCount; i++) { player.perfect.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * player.currentPerfectPeasOnFork + peaOffset); } SpriteRenderer psprite = pea.AddComponent(); psprite.sprite = game.peaHitSprites[type]; psprite.sortingOrder = type switch { 0 => 101, 1 => 104, 2 => 103, 3 => 102, _ => 20, }; } GameObject hitFXo = new GameObject(); hitFXo.transform.localPosition = new Vector3(1.9969f, -3.7026f); hitFXo.transform.localScale = new Vector3(3.142196f, 3.142196f); SpriteRenderer hfxs = hitFXo.AddComponent(); hfxs.sprite = player.hitFX; hfxs.sortingOrder = 100; hfxs.DOColor(new Color(1, 1, 1, 0), 0.05f).OnComplete(delegate { Destroy(hitFXo); }); player.FastEffectHit(type); SoundByte.PlayOneShotGame("forkLifter/stab"); player.currentPerfectPeasOnFork++; if (type == 1) player.topbun = true; if (type == 2) player.middleburger = true; if (type == 3) player.bottombun = true; Destroy(this.gameObject); } public void Early() { player.Stab(null); GameObject pea = new GameObject(); pea.transform.parent = player.early.transform; pea.transform.localScale = Vector2.one; pea.transform.localPosition = Vector3.zero; pea.transform.localRotation = Quaternion.Euler(0, 0, 90); for (int i = 0; i < player.early.transform.childCount; i++) { player.early.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * player.currentEarlyPeasOnFork); } SpriteRenderer psprite = pea.AddComponent(); psprite.sprite = game.peaHitSprites[type]; psprite.sortingOrder = 20; player.HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f)); player.HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f)); player.HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f)); player.HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f)); player.FastEffectHit(type); SoundByte.PlayOneShot("miss"); player.currentEarlyPeasOnFork++; Destroy(this.gameObject); } public void Late() { player.Stab(null); GameObject pea = new GameObject(); pea.transform.parent = player.late.transform; pea.transform.localScale = Vector2.one; pea.transform.localPosition = Vector3.zero; pea.transform.localRotation = Quaternion.Euler(0, 0, 90); for (int i = 0; i < player.late.transform.childCount; i++) { player.late.transform.GetChild(i).transform.localPosition = new Vector3(0, (-1.67f - (0.15724f * i)) + 0.15724f * player.currentLatePeasOnFork); } SpriteRenderer psprite = pea.AddComponent(); psprite.sprite = game.peaHitSprites[type]; psprite.sortingOrder = 20; player.HitFXMiss(new Vector2(1.0424f, -4.032f), new Vector2(1.129612f, 1.129612f)); player.HitFXMiss(new Vector2(0.771f, -3.016f), new Vector2(1.71701f, 1.71701f)); player.HitFXMiss(new Vector2(2.598f, -2.956f), new Vector2(1.576043f, 1.576043f)); player.HitFXMiss(new Vector2(2.551f, -3.609f), new Vector2(1.200788f, 1.200788f)); player.FastEffectHit(type); SoundByte.PlayOneShot("miss"); player.currentLatePeasOnFork++; Destroy(this.gameObject); } private void Update() { float normalizedBeatAnim = Conductor.instance.GetPositionFromBeat(startBeat, 2.45f); anim.Play("Flicked_Object", -1, normalizedBeatAnim); anim.speed = 0; } private void Just(PlayerActionEvent caller, float state) { if (state >= 1f) { Late(); } else if (state <= -1f) { Early(); } else { Hit(); } } private void Miss(PlayerActionEvent caller) { SoundByte.PlayOneShotGame("forkLifter/disappointed"); BeatAction.New(game, new List() { new BeatAction.Action(startBeat+ 2.45f, delegate { Destroy(this.gameObject); }), }); } private void Out(PlayerActionEvent caller) {} } }