using System.Collections; using System.Collections.Generic; using UnityEngine; namespace HeavenStudio.Common { public class CircularMotion : MonoBehaviour { public float timeOffset = 0; public float timeCounter = 0; [SerializeField] Transform rootPos; public float speed; public float width; public float height; private void Start() { timeCounter = 0; } private void Update() { timeCounter += Time.deltaTime * speed; float x = Mathf.Cos(timeCounter + timeOffset) * width + rootPos.position.x; float y = Mathf.Sin(timeCounter + timeOffset) * height + rootPos.position.y; float z = transform.position.z; transform.position = new Vector3(x, y, z); } } }