/// Credit 00christian00 /// Sourced from - http://forum.unity3d.com/threads/any-way-to-show-part-of-an-image-without-using-mask.360085/#post-2332030 namespace UnityEngine.UI.Extensions { [AddComponentMenu("UI/Effects/Extensions/UILinearDodgeEffect")] [ExecuteInEditMode] [RequireComponent(typeof(RectTransform))] public class UILinearDodgeEffect : MonoBehaviour { MaskableGraphic mGraphic; // Use this for initialization void Start() { SetMaterial(); } public void SetMaterial() { mGraphic = this.GetComponent(); if (mGraphic != null) { if (mGraphic.material == null || mGraphic.material.name == "Default UI Material") { //Applying default material with UI Image Crop shader mGraphic.material = new Material(ShaderLibrary.GetShaderInstance("UI Extensions/UILinearDodge")); } } else { Debug.LogError("Please attach component to a Graphical UI component"); } } public void OnValidate() { SetMaterial(); } } }