using System.Collections; using System.Collections.Generic; using UnityEngine; using RhythmHeavenMania.Util; using RhythmHeavenMania.Games.ForkLifter; using RhythmHeavenMania.Games.ClappyTrio; using RhythmHeavenMania.Games.Spaceball; using RhythmHeavenMania.Games.KarateMan; using RhythmHeavenMania.Games.SpaceSoccer; namespace RhythmHeavenMania { public class Minigames { public class Minigame { public string name; public string displayName; public string color; public GameObject holder; public List actions = new List(); public Minigame(string name, string displayName, string color, List actions) { this.name = name; this.displayName = displayName; this.color = color; this.actions = actions; } } public class GameAction { public string actionName; public EventCallback function; public float defaultLength; public bool resizable; public GameAction(string actionName, EventCallback function, float defaultLength = 1, bool resizable = false) { this.actionName = actionName; this.function = function; this.defaultLength = defaultLength; this.resizable = resizable; } } public delegate void EventCallback(); public static void Init(EventCaller eventCaller) { eventCaller.minigames = new List() { new Minigame("gameManager", "Game Manager", "", new List() { new GameAction("end", delegate { Debug.Log("end"); }), new GameAction("switchGame", delegate { GameManager.instance.SwitchGame(eventCaller.currentSwitchGame); }) }), new Minigame("forkLifter", "Fork Lifter", "FFFFFF", new List() { new GameAction("pea", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 0); }, 3), new GameAction("topbun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 1); }, 3), new GameAction("burger", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 2); }, 3), new GameAction("bottombun", delegate { ForkLifter.instance.Flick(eventCaller.currentBeat, 3); }, 3), new GameAction("prepare", delegate { ForkLifter.instance.ForkLifterHand.Prepare(); }, 0.5f), new GameAction("gulp", delegate { ForkLifterPlayer.instance.Eat(); }), new GameAction("sigh", delegate { Jukebox.PlayOneShot("sigh"); }) }), new Minigame("clappyTrio", "The Clappy Trio", "29E7FF", new List() { new GameAction("clap", delegate { ClappyTrio.instance.Clap(eventCaller.currentBeat, eventCaller.currentLength); }, 3, true), new GameAction("bop", delegate { ClappyTrio.instance.Bop(eventCaller.currentBeat); } ), new GameAction("prepare", delegate { ClappyTrio.instance.Prepare(0); } ), new GameAction("prepare_alt", delegate { ClappyTrio.instance.Prepare(3); } ), }), new Minigame("spaceball", "Spaceball", "00A518", new List() { new GameAction("shoot", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, false, eventCaller.currentType); }, 2), new GameAction("shootHigh", delegate { Spaceball.instance.Shoot(eventCaller.currentBeat, true, eventCaller.currentType); }, 3), new GameAction("costume", delegate { Spaceball.instance.Costume(eventCaller.currentType); } ), new GameAction("alien", delegate { Spaceball.instance.alien.Show(eventCaller.currentBeat); } ), new GameAction("cameraZoom", delegate { }, 4, true ), }), new Minigame("karateman", "Karate Man", "70A8D8", new List() { new GameAction("bop", delegate { KarateMan.instance.Bop(eventCaller.currentBeat, eventCaller.currentLength); }, 0.5f, true), new GameAction("pot", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 0); }, 2), new GameAction("bulb", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 1); }, 2), new GameAction("rock", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 2); }, 2), new GameAction("ball", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 3); }, 2), new GameAction("kick", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 4); }, 4.5f), new GameAction("combo", delegate { KarateMan.instance.Combo(eventCaller.currentBeat); }, 4f), new GameAction("hit3", delegate { KarateMan.instance.Hit3(eventCaller.currentBeat); }), new GameAction("hit4", delegate { KarateMan.instance.Hit4(eventCaller.currentBeat); }), new GameAction("prepare", delegate { KarateMan.instance.Prepare(eventCaller.currentBeat, eventCaller.currentLength); }, 1f, true), new GameAction("bgfxon", delegate { KarateMan.instance.BGFXOn(); } ), new GameAction("bgfxoff", delegate { KarateMan.instance.BGFXOff(); }), new GameAction("tacobell", delegate { KarateMan.instance.Shoot(eventCaller.currentBeat, 6); }, 2), }), new Minigame("spaceSoccer", "Space Soccer", "B888F8", new List() { new GameAction("ball dispense", delegate { SpaceSoccer.instance.Dispense(eventCaller.currentBeat); }, 2f), new GameAction("keep-up", delegate { }, 4f, true), new GameAction("high kick-toe!", delegate { }, 3f), }), /*new Minigame("djSchool", "DJ School", "B888F8", new List() { }), new Minigame("spaceDance", "Space Dance", "B888F8", new List() { }), new Minigame("tapTrial", "Tap Trial", "B888F8", new List() { })*/ }; } } }