using System.Collections; using System.Collections.Generic; using System; using UnityEngine; using NaughtyBezierCurves; using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_TrickClass { public class MobTrickObj : PlayerActionObject { public bool flyType; public float startBeat; bool flying = true; bool hit = false; bool miss = false; float flyBeats; float dodgeBeats; public int type; [NonSerialized] public BezierCurve3D curve; private TrickClass game; private void Awake() { game = TrickClass.instance; flyBeats = flyType ? 4f : 2f; dodgeBeats = flyType ? 2f : 1f; var cond = Conductor.instance; float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); transform.position = curve.GetPoint(flyPos); } // Update is called once per frame void Update() { if (flying) { var cond = Conductor.instance; float flyPos = cond.GetPositionFromBeat(startBeat, flyBeats); if (flyPos <= 1f) { if (!miss) { flyPos *= 0.9f; } Vector3 lastPos = transform.position; Vector3 nextPos = curve.GetPoint(flyPos); if (flyType) { Vector3 direction = (nextPos - lastPos).normalized; float rotation = Mathf.Atan2(direction.y, direction.x) * Mathf.Rad2Deg; this.transform.eulerAngles = new Vector3(0, 0, rotation); } else { transform.rotation = Quaternion.Euler(0, 0, transform.rotation.eulerAngles.z + (360f * Time.deltaTime)); } transform.position = nextPos; } else { transform.position = curve.GetPoint(1f); } if (flyPos > 1f) { if (Conductor.instance.GetPositionFromBeat(startBeat, flyBeats + 1f) >= 1f) { GameObject.Destroy(gameObject); return; } } if (!(hit || miss)) { float normalizedBeat = cond.GetPositionFromMargin(startBeat + dodgeBeats, 1f); StateCheck(normalizedBeat); if (PlayerInput.Pressed()) { if (state.perfect) { hit = true; MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.75f), }); } } // no input? if (Conductor.instance.GetPositionFromBeat(startBeat, dodgeBeats) >= Minigame.EndTime()) { PlayDodgeSound(); miss = true; switch (type) { case (int) TrickClass.TrickObjType.Plane: curve = TrickClass.instance.planeMissCurve; flyBeats = 4f; break; default: curve = TrickClass.instance.ballMissCurve; flyBeats = 1.5f; break; } startBeat += dodgeBeats; } } } } public override void OnAce() { TrickClass.instance.PlayerDodge(); hit = true; MultiSound.Play(new MultiSound.Sound[] { new MultiSound.Sound("trickClass/ball_impact", startBeat + flyBeats, volume: 0.5f), }); } public void PlayDodgeSound() { switch (type) { default: Jukebox.PlayOneShotGame("trickClass/ball_impact"); break; } } } }