using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; // namespace HeavenStudio.Games.Loaders // { // using static Minigames; // public static class RvlNightWalkLoader // { // public static Minigame AddGame(EventCaller eventCaller) // { // return new Minigame("nightWalkRvl", "Night Walk (Wii)", "FFFFFF", false, false, new List() // { // }); // } // } // } namespace HeavenStudio.Games { public class RvlNightWalk : Minigame { public static RvlNightWalk instance; private void Awake() { instance = this; } } }