/// Credit Martin Sharkbomb /// Sourced from - http://www.sharkbombs.com/2015/08/26/unity-ui-scrollrect-tools/ namespace UnityEngine.UI.Extensions { [RequireComponent(typeof(ScrollRect))] [AddComponentMenu("UI/Extensions/ScrollRectLinker")] public class ScrollRectLinker : MonoBehaviour { public bool clamp = true; [SerializeField] ScrollRect controllingScrollRect = null; ScrollRect scrollRect = null; void Awake() { scrollRect = GetComponent(); if (controllingScrollRect != null) controllingScrollRect.onValueChanged.AddListener(MirrorPos); } void MirrorPos(Vector2 scrollPos) { if (clamp) scrollRect.normalizedPosition = new Vector2(Mathf.Clamp01(scrollPos.x), Mathf.Clamp01(scrollPos.y)); else scrollRect.normalizedPosition = scrollPos; } } }