/// Credit Slipp Douglas Thompson /// Sourced from - https://gist.github.com/capnslipp/349c18283f2fea316369 namespace UnityEngine.UI.Extensions { /// A concrete subclass of the Unity UI `Graphic` class that just skips drawing. /// Useful for providing a raycast target without actually drawing anything. [AddComponentMenu("Layout/Extensions/NonDrawingGraphic")] public class NonDrawingGraphic : MaskableGraphic { public override void SetMaterialDirty() { return; } public override void SetVerticesDirty() { return; } /// Probably not necessary since the chain of calls `Rebuild()`->`UpdateGeometry()`->`DoMeshGeneration()`->`OnPopulateMesh()` won't happen; so here really just as a fail-safe. protected override void OnPopulateMesh(VertexHelper vh) { vh.Clear(); return; } } }