using System.Collections; ///Credit Martin Nerurkar // www.martin.nerurkar.de // www.sharkbombs.com ///Sourced from - http://www.sharkbombs.com/2015/02/10/tooltips-with-the-new-unity-ui-ugui/ using UnityEngine.EventSystems; namespace UnityEngine.UI.Extensions { [RequireComponent(typeof(RectTransform))] [AddComponentMenu("UI/Extensions/Tooltip/Tooltip Trigger")] public class TooltipTrigger : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler { [TextAreaAttribute] public string text; public enum TooltipPositioningType { mousePosition, mousePositionAndFollow, transformPosition } [Tooltip("Defines where the tooltip will be placed and how that placement will occur. Transform position will always be used if this element wasn't selected via mouse")] public TooltipPositioningType tooltipPositioningType = TooltipPositioningType.mousePosition; /// /// This info is needed to make sure we make the necessary translations if the tooltip and this trigger are children of different space canvases /// private bool isChildOfOverlayCanvas = false; private bool hovered = false; public Vector3 offset; void Start() { //attempt to check if our canvas is overlay or not and check our "is overlay" accordingly Canvas ourCanvas = GetComponentInParent(); if (ourCanvas && ourCanvas.renderMode == RenderMode.ScreenSpaceOverlay) { isChildOfOverlayCanvas = true; } } /// /// Checks if the tooltip and the transform this trigger is attached to are children of differently-spaced Canvases /// public bool WorldToScreenIsRequired { get { return (isChildOfOverlayCanvas && ToolTip.Instance.guiMode == RenderMode.ScreenSpaceCamera) || (!isChildOfOverlayCanvas && ToolTip.Instance.guiMode == RenderMode.ScreenSpaceOverlay); } } public void OnPointerEnter(PointerEventData eventData) { switch (tooltipPositioningType) { case TooltipPositioningType.mousePosition: StartHover(UIExtensionsInputManager.MousePosition + offset, true); break; case TooltipPositioningType.mousePositionAndFollow: StartHover(UIExtensionsInputManager.MousePosition + offset, true); hovered = true; StartCoroutine(HoveredMouseFollowingLoop()); break; case TooltipPositioningType.transformPosition: StartHover((WorldToScreenIsRequired ? ToolTip.Instance.GuiCamera.WorldToScreenPoint(transform.position) : transform.position) + offset, true); break; } } IEnumerator HoveredMouseFollowingLoop() { while (hovered) { StartHover(UIExtensionsInputManager.MousePosition + offset); yield return null; } } public void OnSelect(BaseEventData eventData) { StartHover((WorldToScreenIsRequired ? ToolTip.Instance.GuiCamera.WorldToScreenPoint(transform.position) : transform.position) + offset, true); } public void OnPointerExit(PointerEventData eventData) { StopHover(); } public void OnDeselect(BaseEventData eventData) { StopHover(); } void StartHover(Vector3 position, bool shouldCanvasUpdate = false) { ToolTip.Instance.SetTooltip(text, position, shouldCanvasUpdate); } void StopHover() { hovered = false; ToolTip.Instance.HideTooltip(); } } }