Shader "Sprites/ChickenTrippy" { Properties { [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {} _GradientMap ("Color Map", 2D) = "white" {} _Color ("Tint", Color) = (1,1,1,1) _Speed ("Color Rotate Speed", Float) = 1 _Speed1 ("Wobble Speed", Float) = 1 [MaterialToggle] PixelSnap ("Pixel snap", Float) = 0 } SubShader { Tags { "Queue"="Transparent" "IgnoreProjector"="True" "RenderType"="Transparent" "PreviewType"="Plane" "CanUseSpriteAtlas"="True" } Cull Off Lighting Off ZWrite Off Blend SrcAlpha OneMinusSrcAlpha Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #pragma multi_compile _ PIXELSNAP_ON #include "UnityCG.cginc" struct appdata_t { float4 vertex : POSITION; float4 color : COLOR; float2 texcoord : TEXCOORD0; }; struct v2f { float4 vertex : SV_POSITION; fixed4 color : COLOR; float2 texcoord : TEXCOORD0; }; fixed4 _Color; v2f vert(appdata_t IN) { v2f OUT; OUT.vertex = UnityObjectToClipPos(IN.vertex); OUT.texcoord = IN.texcoord; OUT.color = IN.color * _Color; #ifdef PIXELSNAP_ON OUT.vertex = UnityPixelSnap (OUT.vertex); #endif return OUT; } sampler2D _MainTex; sampler2D _AlphaTex; sampler2D _GradientMap; float _Speed; float _Speed1; float _AlphaSplitEnabled; fixed4 SampleSpriteTexture (float2 uv) { fixed4 color = tex2D (_MainTex, uv); #if UNITY_TEXTURE_ALPHASPLIT_ALLOWED if (_AlphaSplitEnabled) color.a = tex2D (_AlphaTex, uv).r; #endif //UNITY_TEXTURE_ALPHASPLIT_ALLOWED return color; } fixed4 frag(v2f IN) : SV_Target { fixed4 input1 = SampleSpriteTexture (IN.texcoord); fixed2 wobble = (IN.texcoord + (sin(_Time.y * _Speed1) / 50)) % 1; wobble.y = ((wobble.y + (sin((_Time.y * _Speed1) + wobble.x * 5) / 20) + 1)) % 1; fixed4 input2 = SampleSpriteTexture (wobble); fixed4 input = ((input1 * 2) + (input2 * 3)) / 5; float grayscale = (input.r + input.g + input.b) / 3; float grayscaleScrolled = (grayscale + ((_Speed / 4) * _Time.y)) % 1; fixed4 c = tex2D (_GradientMap, grayscaleScrolled); c *= _Color; c.a *= input.a; return c; } ENDCG } } }