using System.Collections; using System.Collections.Generic; using UnityEngine; namespace RhythmHeavenMania.Common { public class FollowMouse : MonoBehaviour { public Vector2 offset; public Camera cam; private void Awake() { if (cam == null) cam = Camera.main; } private void Update() { var pos = cam.ScreenToWorldPoint(Input.mousePosition); transform.position = new Vector3(pos.x - offset.x, pos.y - offset.y, 0); } } }