using HeavenStudio.Util; using System.Collections; using System.Collections.Generic; using System; using UnityEngine; using UnityEngine.Rendering; //don't ask namespace HeavenStudio.Games.Loaders { using static Minigames; public static class NtrIdolLoader { public static Minigame AddGame(EventCaller eventCaller) { return new Minigame("fanClub", "Fan Club", "FDFD00", false, false, new List() { new GameAction("bop", "Bop") { function = delegate { var e = eventCaller.currentEntity; FanClub.instance.Bop(e.beat, e.length, e["type"]); }, defaultLength = 0.5f, resizable = true, parameters = new List() { new Param("type", FanClub.IdolBopType.Both, "Bop target", "Who to make bop"), } }, new GameAction("yeah, yeah, yeah", "Yeah, Yeah, Yeah!") { function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallHai(e.beat, e["toggle"]); }, defaultLength = 8, parameters = new List() { new Param("toggle", false, "Disable call", "Disable the idol's call") }, inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnHai(e.beat, e["toggle"]);}, preFunction = delegate { var e = eventCaller.currentEntity; FanClub.HaiSound(e.beat, e["toggle"]); } }, new GameAction("I suppose", "I Suppose!") { function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallKamone(e.beat, e["toggle"], 0, e["type"]); }, defaultLength = 6, parameters = new List() { new Param("type", FanClub.KamoneResponseType.Through, "Response type", "Type of response to use"), new Param("toggle", false, "Disable call", "Disable the idol's call") }, inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnKamone(e.beat, e["toggle"], 0, e["type"]);}, preFunction = delegate { var e = eventCaller.currentEntity; FanClub.KamoneSound(e.beat, e["toggle"], 0, e["type"]); } }, new GameAction("double clap", "Double Clap") { function = delegate { var e = eventCaller.currentEntity; FanClub.instance.CallBigReady(e.beat, e["toggle"]); }, defaultLength = 4, parameters = new List() { new Param("toggle", false, "Disable call", "Disable the call") }, inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.WarnBigReady(e.beat, e["toggle"]); }, preFunction = delegate { var e = eventCaller.currentEntity; FanClub.BigReadySound(e.beat, e["toggle"]); } }, new GameAction("play idol animation", "Idol Coreography") { function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnim(e.beat, e.length, e["type"]); }, resizable = true, parameters = new List() { new Param("type", FanClub.IdolAnimations.Bop, "Animation", "Animation to play") } }, new GameAction("play stage animation", "Stage Coreography") { function = delegate { var e = eventCaller.currentEntity; FanClub.instance.PlayAnimStage(e.beat, e["type"]); }, resizable = true, parameters = new List() { new Param("type", FanClub.StageAnimations.Flash, "Animation", "Animation to play") } }, new GameAction("set performance type", "Coreography Type") { function = delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e["type"]);}, defaultLength = 0.5f, parameters = new List() { new Param("type", FanClub.IdolPerformanceType.Normal, "Performance Type", "Set of animations for the idol to use") }, inactiveFunction = delegate { var e = eventCaller.currentEntity; FanClub.SetPerformanceType(e["type"]); } }, }, new List() {"ntr", "normal"}, "ntridol", "jp", new List() {"jp"} ); } } } namespace HeavenStudio.Games { using Scripts_FanClub; public class FanClub : Minigame { public enum IdolBopType { Both, Idol, Spectators } public enum IdolAnimations { Bop, PeaceVocal, Peace, Clap, Call, Response, Jump, BigCall, Squat, Wink, Dab, None } public enum KamoneResponseType { Through, Jump, ThroughFast, JumpFast, } public enum StageAnimations { Reset, Flash, Spot } public enum IdolPerformanceType { Normal, Arrange, // Tour(this one is fan made so ?) } // userdata here [Header("Animators")] //stage public Animator StageAnimator; [Header("Objects")] public GameObject Arisa; public GameObject ArisaRootMotion; public GameObject ArisaShadow; public GameObject spectator; public GameObject spectatorAnchor; [Header("References")] public Material spectatorMat; // end userdata //arisa's animation controller private Animator idolAnimator; //spectators private List Spectators; public NtrIdolFan Player; //bop-type animations public GameEvent bop = new GameEvent(); public GameEvent specBop = new GameEvent(); public GameEvent noBop = new GameEvent(); public GameEvent noResponse = new GameEvent(); public GameEvent noCall = new GameEvent(); public GameEvent noSpecBop = new GameEvent(); private static int performanceType = (int) IdolPerformanceType.Normal; private bool responseToggle = false; private static float wantHais = Single.MinValue; private static float wantKamone = Single.MinValue; private static int wantKamoneType = (int) KamoneResponseType.Through; private static float wantBigReady = Single.MinValue; public float idolJumpStartTime = Single.MinValue; private bool hasJumped = false; //game scene public static FanClub instance; const int FAN_COUNT = 12; const float RADIUS = 1.5f; private void Awake() { instance = this; Spectators = new List(); idolAnimator = Arisa.GetComponent(); // procedurally spawning the spectators // from middle of viewport: // |========A========| // f==f==f==0==p==f==f // f==f==f==0==0==f==f==f //spawn 12, the 4th is our player (idx 3) Vector3 origin = spectatorAnchor.transform.localPosition; int sortOrigin = spectatorAnchor.GetComponent().sortingOrder; Vector3 spawnPos = new Vector3(origin.x, origin.y, origin.z); spawnPos.x -= RADIUS * 2 * 3; for (int i = 0; i < FAN_COUNT; i++) { GameObject mobj = Instantiate(spectator, spectatorAnchor.transform.parent); NtrIdolFan fan = mobj.GetComponent(); mobj.transform.localPosition = new Vector3(spawnPos.x, spawnPos.y, spawnPos.z); mobj.GetComponent().sortingOrder = i + sortOrigin; if (i == 3) { Player = fan; Player.player = true; } Spectators.Add(mobj); //prepare spawn point of next spectator spawnPos.x += RADIUS * 2; if (i == 2) spawnPos.x += RADIUS * 2; if (i == 8) spawnPos.x += RADIUS * 4; if (i == 5) { spawnPos = new Vector3(origin.x, origin.y, origin.z); spawnPos.x -= RADIUS * 2 * 4 - RADIUS; spawnPos.y -= RADIUS; // spawnPos.z -= RADIUS/4; } } if (performanceType != (int) IdolPerformanceType.Normal) { idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0); } ToSpot(); } public static string GetPerformanceSuffix() { switch (performanceType) { case (int) IdolPerformanceType.Arrange: return "Arrange"; default: return ""; } } public static void SetPerformanceType(int type = (int) IdolPerformanceType.Normal) { performanceType = type; if (GameManager.instance.currentGame == "fanClub") { FanClub.instance.idolAnimator.Play("NoPose" + GetPerformanceSuffix(), -1, 0); } } public override void OnGameSwitch(float beat) { if (wantHais != Single.MinValue) { ContinueHais(wantHais); wantHais = Single.MinValue; } if (wantKamone != Single.MinValue) { ContinueKamone(wantKamone, 0, wantKamoneType); wantKamone = Single.MinValue; } if (wantBigReady != Single.MinValue) { ContinueBigReady(wantBigReady); wantBigReady = Single.MinValue; } } private void Update() { var cond = Conductor.instance; if (cond.ReportBeat(ref bop.lastReportedBeat, bop.startBeat % 1)) { if (cond.songPositionInBeats >= bop.startBeat && cond.songPositionInBeats < bop.startBeat + bop.length) { if (!(cond.songPositionInBeats >= noBop.startBeat && cond.songPositionInBeats < noBop.startBeat + noBop.length)) idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), 0, 0); } } if (cond.ReportBeat(ref specBop.lastReportedBeat, specBop.startBeat % 1)) { if (cond.songPositionInBeats >= specBop.startBeat && cond.songPositionInBeats < specBop.startBeat + specBop.length) { if (!(cond.songPositionInBeats >= noSpecBop.startBeat && cond.songPositionInBeats < noSpecBop.startBeat + noSpecBop.length)) BopAll(); } } //idol jumping physics float jumpPos = cond.GetPositionFromBeat(idolJumpStartTime, 1f); float IDOL_SHADOW_SCALE = 1.18f; if (cond.songPositionInBeats >= idolJumpStartTime && cond.songPositionInBeats < idolJumpStartTime + 1f) { hasJumped = true; float yMul = jumpPos * 2f - 1f; float yWeight = -(yMul*yMul) + 1f; //TODO: idol start position ArisaRootMotion.transform.localPosition = new Vector3(0, 2f * yWeight + 0.25f); ArisaShadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, (1f-yWeight*0.8f) * IDOL_SHADOW_SCALE, 1f); } else { if (hasJumped) { //DisableBop(cond.songPositionInBeats, 1.5f); //TODO: landing anim } idolJumpStartTime = Single.MinValue; //TODO: idol start position ArisaRootMotion.transform.localPosition = new Vector3(0, 0); ArisaShadow.transform.localScale = new Vector3(IDOL_SHADOW_SCALE, IDOL_SHADOW_SCALE, 1f); } } public void Bop(float beat, float length, int target = (int) IdolBopType.Both) { if (target == (int) IdolBopType.Both || target == (int) IdolBopType.Idol) { bop.length = length; bop.startBeat = beat; } if (target == (int) IdolBopType.Both || target == (int) IdolBopType.Spectators) SpecBop(beat, length); } public void SpecBop(float beat, float length) { specBop.length = length; specBop.startBeat = beat; } private void DisableBop(float beat, float length) { noBop.length = length; noBop.startBeat = beat; } private void DisableResponse(float beat, float length) { noResponse.length = length; noResponse.startBeat = beat; } private void DisableCall(float beat, float length) { noCall.length = length; noCall.startBeat = beat; } private void DisableSpecBop(float beat, float length) { float bt = Conductor.instance.songPositionInBeats; if (bt >= noSpecBop.startBeat && bt < noSpecBop.startBeat + noSpecBop.length) { float thisStToNextSt = beat - noSpecBop.startBeat; float newLen = thisStToNextSt + length; if (newLen > noSpecBop.length) noSpecBop.length = thisStToNextSt + length; } else { noSpecBop.length = length; noSpecBop.startBeat = beat; } } public void PlayAnim(float beat, float length, int type) { idolJumpStartTime = Single.MinValue; DisableResponse(beat, length + 0.5f); DisableBop(beat, length + 0.5f); DisableCall(beat, length + 0.5f); switch (type) { case (int) IdolAnimations.Bop: idolAnimator.Play("IdolBeat" + GetPerformanceSuffix(), -1, 0); break; case (int) IdolAnimations.PeaceVocal: idolAnimator.Play("IdolPeace" + GetPerformanceSuffix(), -1, 0); break; case (int) IdolAnimations.Peace: idolAnimator.Play("IdolPeaceNoSync" + GetPerformanceSuffix(), -1, 0); break; case (int) IdolAnimations.Clap: idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0); break; case (int) IdolAnimations.Call: BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolCall0" + GetPerformanceSuffix(), -1, 0); }), new BeatAction.Action(beat + 0.75f, delegate { Arisa.GetComponent().Play("IdolCall1" + GetPerformanceSuffix(), -1, 0); }), }); break; case (int) IdolAnimations.Response: idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0); break; case (int) IdolAnimations.Jump: DoIdolJump(beat, length); break; case (int) IdolAnimations.BigCall: BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolBigCall0" + GetPerformanceSuffix(), -1, 0); }), new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolBigCall1" + GetPerformanceSuffix(), -1, 0); }), }); break; case (int) IdolAnimations.Squat: BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolSquat0" + GetPerformanceSuffix(), -1, 0); }), new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolSquat1" + GetPerformanceSuffix(), -1, 0); }), }); break; case (int) IdolAnimations.Wink: BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolWink0" + GetPerformanceSuffix(), -1, 0); }), new BeatAction.Action(beat + length, delegate { Arisa.GetComponent().Play("IdolWink1" + GetPerformanceSuffix(), -1, 0); }), }); break; case (int) IdolAnimations.Dab: idolAnimator.Play("IdolDab" + GetPerformanceSuffix(), -1, 0); Jukebox.PlayOneShotGame("fanClub/arisa_dab"); break; default: break; } } public void PlayAnimStage(float beat, int type) { switch (type) { case (int) StageAnimations.Reset: StageAnimator.Play("Bg", -1, 0); ToSpot(); break; case (int) StageAnimations.Flash: StageAnimator.Play("Bg_Light", -1, 0); ToSpot(); break; case (int) StageAnimations.Spot: StageAnimator.Play("Bg_Spot", -1, 0); ToSpot(false); break; } } public void ToSpot(bool unspot = true) { Arisa.GetComponent().ToSpot(unspot); if (unspot) spectatorMat.SetColor("_Color", new Color(1, 1, 1, 1)); else spectatorMat.SetColor("_Color", new Color(117/255f, 177/255f, 209/255f, 1)); } private void DoIdolJump(float beat, float length = 3f) { DisableBop(beat, length); DisableResponse(beat, length); idolJumpStartTime = beat; //play anim BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { Arisa.GetComponent().Play("IdolJump" + GetPerformanceSuffix(), -1, 0); }), new BeatAction.Action(beat + 1f, delegate { Arisa.GetComponent().Play("IdolLand" + GetPerformanceSuffix(), -1, 0); }), }); } private void DoIdolClaps() { if (!responseToggle) { if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length)) { idolAnimator.Play("IdolCrap" + GetPerformanceSuffix(), -1, 0); } } } private void DoIdolPeace(bool sync = true) { if (!(Conductor.instance.songPositionInBeats >= noCall.startBeat && Conductor.instance.songPositionInBeats < noCall.startBeat + noCall.length)) { if (sync) idolAnimator.Play("IdolPeace" + GetPerformanceSuffix(), -1, 0); else idolAnimator.Play("IdolPeaceNoSync" + GetPerformanceSuffix(), -1, 0); } } private void DoIdolResponse() { if (responseToggle) { if (!(Conductor.instance.songPositionInBeats >= noResponse.startBeat && Conductor.instance.songPositionInBeats < noResponse.startBeat + noResponse.length)) idolAnimator.Play("IdolResponse" + GetPerformanceSuffix(), -1, 0); } } private void DoIdolCall(int part = 0, bool big = false) { if (!(Conductor.instance.songPositionInBeats >= noCall.startBeat && Conductor.instance.songPositionInBeats < noCall.startBeat + noCall.length)) { if (big) { idolAnimator.Play("IdolBigCall" + part + GetPerformanceSuffix(), -1, 0); } else { idolAnimator.Play("IdolCall" + part + GetPerformanceSuffix(), -1, 0); } } } const float HAIS_LENGTH = 4.5f; public void CallHai(float beat, bool noSound = false, int type = 0) { responseToggle = false; DisableBop(beat, 8f); Prepare(beat + 3f); Prepare(beat + 4f); Prepare(beat + 5f); Prepare(beat + 6f); BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { DoIdolPeace();}), new BeatAction.Action(beat + 1f, delegate { DoIdolPeace();}), new BeatAction.Action(beat + 2f, delegate { DoIdolPeace();}), new BeatAction.Action(beat + 2.5f, delegate { DisableSpecBop(beat + 2.5f, 5f);}), new BeatAction.Action(beat + 3f, delegate { DoIdolPeace(false); PlayPrepare(); }), new BeatAction.Action(beat + 4f, delegate { PlayOneClap(beat + 4f); DoIdolClaps();}), new BeatAction.Action(beat + 5f, delegate { PlayOneClap(beat + 5f); DoIdolClaps();}), new BeatAction.Action(beat + 6f, delegate { PlayOneClap(beat + 6f); DoIdolClaps();}), new BeatAction.Action(beat + 7f, delegate { PlayOneClap(beat + 7f); DoIdolClaps();}), }); PlaySoundSequence("fanClub", "crowd_hai", beat + 4f); } public static void WarnHai(float beat, bool noSound = false, int type = 0) { wantHais = beat; } public static void HaiSound(float beat, bool noSound = false, int type = 0) { if (noSound) return; PlaySoundSequence("fanClub", "arisa_hai", beat); } public void ContinueHais(float beat, int type = 0) { CallHai(beat, true, type); } const float CALL_LENGTH = 2.5f; public void CallKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through) { bool doJump = (responseType == (int) KamoneResponseType.Jump || responseType == (int) KamoneResponseType.JumpFast); bool isBig = (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast); DisableResponse(beat, 2f); responseToggle = true; DisableBop(beat, (doJump) ? 6.25f : 5.25f); DisableSpecBop(beat + 0.5f, 6f); Prepare(beat + 1f, 3); Prepare(beat + 2.5f); Prepare(beat + 3f, 2); Prepare(beat + 4f, 1); BeatAction.New(Arisa, new List() { new BeatAction.Action(beat, delegate { DoIdolCall(0, isBig); }), new BeatAction.Action(beat + (isBig ? 1f : 0.75f), delegate { DoIdolCall(1, isBig); }), new BeatAction.Action(beat + 1f, delegate { PlayPrepare(); }), new BeatAction.Action(beat + 2f, delegate { PlayLongClap(beat + 2f); DoIdolResponse(); }), new BeatAction.Action(beat + 3f, delegate { DoIdolResponse(); }), new BeatAction.Action(beat + 3.5f, delegate { PlayOneClap(beat + 3.5f); }), new BeatAction.Action(beat + 4f, delegate { PlayChargeClap(beat + 4f); DoIdolResponse(); }), new BeatAction.Action(beat + 5f, delegate { PlayJump(beat + 5f); if (doJump) { DoIdolJump(beat + 5f); } else { DoIdolResponse(); } }), }); PlaySoundSequence("fanClub", "crowd_kamone", beat + 2f); } public static void WarnKamone(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through) { wantKamone = beat; wantKamoneType = responseType; } public static void KamoneSound(float beat, bool noSound = false, int type = 0, int responseType = (int) KamoneResponseType.Through) { if (noSound) return; if (responseType == (int) KamoneResponseType.ThroughFast || responseType == (int) KamoneResponseType.JumpFast) { PlaySoundSequence("fanClub", "arisa_kamone_fast", beat); } else { PlaySoundSequence("fanClub", "arisa_kamone", beat); } } public void ContinueKamone(float beat, int type = 0, int responseType = (int) KamoneResponseType.Through) { CallKamone(beat, true, type, responseType); } const float BIGCALL_LENGTH = 2.75f; public void CallBigReady(float beat, bool noSound = false) { Prepare(beat + 1.5f); Prepare(beat + 2f); DisableSpecBop(beat, 3.75f); PlayAnimationAll("FanBigReady", onlyOverrideBop: true); BeatAction.New(this.gameObject, new List() { new BeatAction.Action(beat + 1.5f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }), new BeatAction.Action(beat + 2f, delegate { PlayAnimationAll("FanBigReady", onlyOverrideBop: true); }), new BeatAction.Action(beat + 2.5f, delegate { PlayOneClap(beat + 2.5f);}), new BeatAction.Action(beat + 3f, delegate { PlayOneClap(beat + 3f);}), }); } public static void WarnBigReady(float beat, bool noSound = false) { wantBigReady = beat; } public static void BigReadySound(float beat, bool noSound = false) { if (noSound) return; PlaySoundSequence("fanClub", "crowd_big_ready", beat); } public void ContinueBigReady(float beat) { CallBigReady(beat, true); } public void Prepare(float beat, int type = 0) { Player.AddHit(beat, type); } private void PlayAnimationAll(string anim, bool noPlayer = false, bool doForced = false, bool onlyOverrideBop = false) { for (int i = 0; i < Spectators.Count; i++) { if (i == 3 && noPlayer) continue; if (!Spectators[i].GetComponent().IsAnimationNotPlaying() && !doForced) { if (onlyOverrideBop) { string clipName = Spectators[i].GetComponent().GetCurrentAnimatorClipInfo(0)[0].clip.name; if (clipName == "FanBeat" || clipName == "NoPose") Spectators[i].GetComponent().Play(anim, -1, 0); } continue; } Spectators[i].GetComponent().Play(anim, -1, 0); } } private void BopAll(bool noPlayer = false, bool doForced = false) { for (int i = 0; i < Spectators.Count; i++) { if (i == 3 && noPlayer) continue; string clipName = Spectators[i].GetComponent().GetCurrentAnimatorClipInfo(0)[0].clip.name; if (!Spectators[i].GetComponent().IsAnimationNotPlaying() && !doForced) { if (clipName == "FanBeat" || clipName == "NoPose") Spectators[i].GetComponent().Bop(); continue; } Spectators[i].GetComponent().Bop(); } } private void PlayPrepare() { for (int i = 0; i < Spectators.Count; i++) { if (Spectators[i].GetComponent().IsJumping()) continue; Spectators[i].GetComponent().Play("FanPrepare", -1, 0); } } private void PlayOneClap(float beat) { BeatAction.New(this.gameObject, new List() { new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanFree", true, true);}), }); } private void PlayLongClap(float beat) { BeatAction.New(this.gameObject, new List() { new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), new BeatAction.Action(beat + 1f, delegate { PlayAnimationAll("FanFree", true, true);}), }); } private void PlayChargeClap(float beat) { BeatAction.New(this.gameObject, new List() { new BeatAction.Action(beat, delegate { PlayAnimationAll("FanClap", true, true);}), new BeatAction.Action(beat + 0.1f, delegate { PlayAnimationAll("FanClapCharge", true, true);}), }); } private void StartJump(int idx, float beat) { Spectators[idx].GetComponent().jumpStartTime = beat; BeatAction.New(Spectators[idx], new List() { new BeatAction.Action(beat, delegate { Spectators[idx].GetComponent().Play("FanJump", -1, 0);}), new BeatAction.Action(beat + 1f, delegate { Spectators[idx].GetComponent().Play("FanPrepare", -1, 0);}), }); } private void PlayJump(float beat) { for (int i = 0; i < Spectators.Count; i++) { if (i == 3) continue; StartJump(i, beat); } } public void AngerOnMiss() { for (int i = 0; i <= 5; i++) { if (i == 3) continue; Spectators[i].GetComponent().MakeAngry(i > 3); } } } }