using UnityEngine; using UnityEngine.UI; namespace RhythmHeavenMania.Editor { public class GridGameSelectorGame : MonoBehaviour { public GameObject GameTitlePreview; public GridGameSelector GridGameSelector; public void OnClick() { GridGameSelector.SelectGame(this.gameObject.name, this.transform.GetSiblingIndex()); } public void OnEnter() { GameTitlePreview.GetComponent().enabled = true; GameTitlePreview.transform.GetChild(0).GetComponent().text = this.gameObject.name; GameTitlePreview.transform.GetChild(0).gameObject.SetActive(true); } public void OnExit() { GameTitlePreview.GetComponent().enabled = false; GameTitlePreview.transform.GetChild(0).gameObject.SetActive(false); } } }