using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using Newtonsoft.Json; namespace RhythmHeavenMania.Editor { public class Editor : MonoBehaviour { private Initializer Initializer; [SerializeField] private Canvas MainCanvas; [SerializeField] public Camera EditorCamera; [Header("Rect")] [SerializeField] private RenderTexture ScreenRenderTexture; [SerializeField] private RawImage Screen; [SerializeField] private RectTransform GridGameSelector; [Header("Components")] [SerializeField] private Timeline Timeline; [Header("Toolbar")] [SerializeField] private Button NewBTN; [SerializeField] private Button OpenBTN; [SerializeField] private Button SaveBTN; public static List EventObjs = new List(); public static Editor instance { get; private set; } private void Start() { instance = this; Initializer = GetComponent(); } public void Init() { GameManager.instance.GameCamera.targetTexture = ScreenRenderTexture; GameManager.instance.CursorCam.targetTexture = ScreenRenderTexture; Screen.texture = ScreenRenderTexture; GameManager.instance.Init(); Timeline.Init(); for (int i = 0; i < EventCaller.instance.minigames.Count; i++) { GameObject GameIcon_ = Instantiate(GridGameSelector.GetChild(0).gameObject, GridGameSelector); GameIcon_.GetComponent().sprite = GameIcon(EventCaller.instance.minigames[i].name); GameIcon_.gameObject.SetActive(true); GameIcon_.name = EventCaller.instance.minigames[i].displayName; } GridGameSelector.GetComponent().SelectGame("Game Manager", 1); Tooltip.instance.AddTooltip(NewBTN.gameObject, "New"); Tooltip.instance.AddTooltip(OpenBTN.gameObject, "Open"); Tooltip.instance.AddTooltip(SaveBTN.gameObject, "Save"); } public void Update() { // This is buggy /*if (Conductor.instance.isPlaying || Conductor.instance.isPaused) { GetComponent().enabled = false; GetComponent().enabled = false; GetComponent().enabled = false; } else { GetComponent().enabled = true; GetComponent().enabled = true; GetComponent().enabled = true; }*/ } public static Sprite GameIcon(string name) { return Resources.Load($"Sprites/Editor/GameIcons/{name}"); } public void CopyJson() { string json = string.Empty; json = JsonConvert.SerializeObject(GameManager.instance.Beatmap); Debug.Log(json); } } }