using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using System; using System.Linq; using TMPro; using Starpelly; using HeavenStudio.Util; namespace HeavenStudio.Editor { public class RemixPropertyPrefab : MonoBehaviour { public TMP_Text caption; public RemixPropertiesDialog parameterManager; public string propertyName; public void SetProperties(RemixPropertiesDialog diag, string propertyName, object type, string caption) {} public void InitProperties(RemixPropertiesDialog diag, string propertyName, string caption) { this.parameterManager = diag; this.propertyName = propertyName; this.caption.text = caption; } } }