using System.Collections; using System.Collections.Generic; using UnityEngine; namespace HeavenStudio.Games.Scripts_WizardsWaltz { public class Girl : MonoBehaviour { public Animator animator; public GameObject[] flowers; private int flowerCount = 0; public void Happy() { animator.Play("Happy", 0, 0); SetFlowers(1); } public void Sad() { animator.Play("Sad", 0, 0); SetFlowers(-1); } public void SetFlowers(int add = 0) { flowerCount = Mathf.Clamp(flowerCount + add, 0, flowers.Length); for (int i = 0; i < flowers.Length; i++) { flowers[i].SetActive(i < flowerCount); } } } }