using System.Collections; using System.Collections.Generic; using UnityEngine; using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_SneakySpirits { public class SneakySpiritsGhost : MonoBehaviour { private SneakySpirits game; private Animator anim; void Awake() { anim = GetComponent(); game = SneakySpirits.instance; } public void Init(double spawnBeat, float length) { if (length == 0) length = 1; BeatAction.New(game, new List() { new BeatAction.Action(spawnBeat, delegate { anim.DoScaledAnimationAsync("Move", (1 / length) * Conductor.instance.SongPitch); }), new BeatAction.Action(spawnBeat + (length * 0.5f), delegate { anim.DoScaledAnimationAsync("MoveDown", (1 / length) * Conductor.instance.SongPitch); }), new BeatAction.Action(spawnBeat + length, delegate { Destroy(gameObject); }), }); } } }