using System.Collections; using System.Collections.Generic; using UnityEngine; using System; using Starpelly; using NaughtyBezierCurves; using HeavenStudio.Util; namespace HeavenStudio.Games.Scripts_FanClub { public class NtrIdolFan : PlayerActionObject { [Header("References")] [SerializeField] private GameObject motionRoot; [SerializeField] private GameObject headRoot; public Animator animator; public Animator headAnimator; public ParticleSystem fanClapEffect; public GameObject shadow; [Header("Properties")] [NonSerialized] public bool player = false; public float jumpStartTime = Single.MinValue; bool stopBeat = false; bool stopCharge = false; bool hasJumped = false; float clappingStartTime = Single.MinValue; public void AddHit(float beat, int type) { if (player) { if (type == 0) // normal clap FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, ClapJust, ClapThrough, Out); else if (type == 1) // jump FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_UP, JumpJust, JumpThrough, JumpOut); else if (type == 2) //"kamone" charge FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, ChargeClapJust, ClapThrough, Out); else //"kamone" long clap (first) FanClub.instance.ScheduleInput(beat, 1f, InputType.STANDARD_DOWN, LongClapJust, ClapThrough, Out); } } public void ClapJust(PlayerActionEvent caller, float state) { bool auto = GameManager.instance.autoplay; ClapStart(true, false, auto ? 0.25f : 0f); } public void ChargeClapJust(PlayerActionEvent caller, float state) { bool auto = GameManager.instance.autoplay; ClapStart(true, true, auto ? 1f : 0f); } public void LongClapJust(PlayerActionEvent caller, float state) { bool auto = GameManager.instance.autoplay; ClapStart(true, false, auto ? 1f : 0f); } public void JumpJust(PlayerActionEvent caller, float state) { JumpStart(true); } public void ClapThrough(PlayerActionEvent caller) { FanClub.instance.AngerOnMiss(); } public void JumpThrough(PlayerActionEvent caller) { FanClub.instance.AngerOnMiss(); } public void Out(PlayerActionEvent caller) {} public void JumpOut(PlayerActionEvent caller) { var cond = Conductor.instance; if (stopCharge) { caller.CanHit(false); } } private void Update() { var cond = Conductor.instance; if (player) { if (PlayerInput.Pressed()) { if (!FanClub.instance.IsExpectingInputNow()) { ClapStart(false); } } if (PlayerInput.Pressing()) { if (clappingStartTime != Single.MinValue && cond.songPositionInBeats > clappingStartTime + 2f && !stopCharge) { animator.Play("FanClapCharge", -1, 0); stopCharge = true; } } if (PlayerInput.PressedUp()) { if (stopCharge) { if (!FanClub.instance.IsExpectingInputNow()) { JumpStart(false); } } else { animator.Play("FanFree", -1, 0); stopBeat = false; } } } float jumpPos = cond.GetPositionFromBeat(jumpStartTime, 1f); if (cond.songPositionInBeats >= jumpStartTime && cond.songPositionInBeats < jumpStartTime + 1f) { hasJumped = true; float yMul = jumpPos * 2f - 1f; float yWeight = -(yMul*yMul) + 1f; motionRoot.transform.localPosition = new Vector3(0, 3f * yWeight); shadow.transform.localScale = new Vector3((1f-yWeight*0.8f) * 1.4f, (1f-yWeight*0.8f) * 1.4f, 1f); } else { motionRoot.transform.localPosition = new Vector3(0, 0); shadow.transform.localScale = new Vector3(1.4f, 1.4f, 1f); if (hasJumped) { Jukebox.PlayOneShotGame("fanClub/landing_impact", pitch: UnityEngine.Random.Range(0.95f, 1f), volume: 1f/4); if (player) { animator.Play("FanPrepare", -1, 0); stopBeat = false; } } hasJumped = false; } } public void ClapStart(bool hit, bool doCharge = false, float autoplayRelease = 0f) { if (!hit) { FanClub.instance.AngerOnMiss(); } var cond = Conductor.instance; hasJumped = false; stopBeat = true; jumpStartTime = -99f; animator.Play("FanClap", -1, 0); Jukebox.PlayOneShotGame("fanClub/play_clap"); Jukebox.PlayOneShotGame("fanClub/crap_impact"); clappingStartTime = cond.songPositionInBeats; if (doCharge) BeatAction.New(this.gameObject, new List() { new BeatAction.Action(cond.songPositionInBeats + 0.1f, delegate { if (PlayerInput.Pressing() || autoplayRelease > 0f) { animator.Play("FanClapCharge", -1, 0); stopCharge = true; } }), }); if (autoplayRelease > 0f && !doCharge) { BeatAction.New(this.gameObject, new List() { new BeatAction.Action(cond.songPositionInBeats + autoplayRelease, delegate { animator.Play("FanFree", -1, 0); stopBeat = false; }), }); } } public void JumpStart(bool hit) { if (!hit) { FanClub.instance.AngerOnMiss(); } var cond = Conductor.instance; animator.Play("FanJump", -1, 0); Jukebox.PlayOneShotGame("fanClub/play_jump"); jumpStartTime = cond.songPositionInBeats; stopCharge = false; } public bool IsJumping() { var cond = Conductor.instance; return (cond.songPositionInBeats >= jumpStartTime && cond.songPositionInBeats < jumpStartTime + 1f); } public void Bop() { if (!stopBeat) animator.Play("FanBeat"); } public void ClapParticle() { fanClapEffect.Play(); } public void MakeAngry(bool flip = false) { headAnimator.Play("FanFaceAngry", -1, 0); if (flip) { headRoot.transform.localScale = new Vector3(-1f, 1f, 1f); } } } }