using System; using System.Collections.Generic; using System.Linq; using UnityEngine; using Jukebox; using HeavenStudio.Editor.Track; using Newtonsoft.Json; using UnityEditor; using UnityEngine.Timeline; namespace HeavenStudio.Editor.Commands { public class Delete : ICommand { private List toDeleteIds; private List deletedEntities = new(); struct RiqEntityMore { public RiqEntity riqEntity; public bool selected; } public Delete(List ids) { toDeleteIds = ids; } public void Execute() { for (var i = 0; i < toDeleteIds.Count; i++) { var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == toDeleteIds[i]); if (entity != null) { var marker = TimelineBlockManager.Instance.EntityMarkers[entity.guid]; var clonedEntity = entity.DeepCopy(); clonedEntity.guid = entity.guid; deletedEntities.Add(new() { riqEntity = clonedEntity, selected = marker.selected }); TimelineBlockManager.Instance.CreateDestroyFX(entity); Selections.instance.Deselect(marker); GameManager.instance.Beatmap.Entities.Remove(entity); TimelineBlockManager.Instance.EntityMarkers.Remove(entity.guid); GameObject.Destroy(marker.gameObject); } } GameManager.instance.SortEventsList(); } public void Undo() { for (var i = 0; i < deletedEntities.Count; i++) { var deletedEntity = deletedEntities[i]; GameManager.instance.Beatmap.Entities.Add(deletedEntity.riqEntity); var marker = TimelineBlockManager.Instance.CreateEntity(deletedEntity.riqEntity); /*if (deletedEntities[i].selected) Selections.instance.ShiftClickSelect(marker);*/ } GameManager.instance.SortEventsList(); deletedEntities.Clear(); } } public class Place : ICommand { private RiqEntity placedEntityData; private Guid placedEventID; // Redo times basically private int placeTimes = 0; public Place(RiqEntity entity, Guid placedEventID) { this.placedEntityData = entity.DeepCopy(); this.placedEventID = placedEventID; } public void Execute() { if (placeTimes > 0) { var entity = placedEntityData.DeepCopy(); entity.guid = placedEventID; GameManager.instance.Beatmap.Entities.Add(entity); var marker = TimelineBlockManager.Instance.CreateEntity(entity); GameManager.instance.SortEventsList(); } placeTimes++; } public void Undo() { var createdEntity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == placedEventID); if (createdEntity != null) { placedEntityData = createdEntity.DeepCopy(); if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(createdEntity.guid)) { var marker = TimelineBlockManager.Instance.EntityMarkers[createdEntity.guid]; Selections.instance.Deselect(marker); TimelineBlockManager.Instance.EntityMarkers.Remove(createdEntity.guid); GameObject.Destroy(marker.gameObject); } GameManager.instance.Beatmap.Entities.Remove(createdEntity); GameManager.instance.SortEventsList(); } } } public class Duplicate : ICommand { public List dupEntityData = new(); private readonly List placedEntityIDs = new(); public Duplicate(List original) { var entities = original.Select(c => c.entity).ToList(); foreach (var entity in entities) { var newEntity = entity.DeepCopy(); // there's gotta be a better way to do this. i just don't know how... -AJ foreach ((var key, var value) in new Dictionary(newEntity.dynamicData)) { if (value is EntityTypes.DropdownObj dd) { newEntity[key] = new EntityTypes.DropdownObj(dd.value, dd.Values); } } dupEntityData.Add(newEntity); } for (var i = 0; i < original.Count; i++) { placedEntityIDs.Add(Guid.NewGuid()); } } public void Execute() { var entities = new List(); foreach (var entity in dupEntityData) { entities.Add(entity.DeepCopy()); } Selections.instance.DeselectAll(); for (var i = 0; i < entities.Count; i++) { var entity = entities[i]; entity.guid = placedEntityIDs[i]; GameManager.instance.Beatmap.Entities.Add(entity); var marker = TimelineBlockManager.Instance.CreateEntity(entity); Selections.instance.DragSelect(marker); if (i == entities.Count - 1) marker.BeginMoving(false); } GameManager.instance.SortEventsList(); } public void Undo() { var deletedEntities = new List(); for (var i = 0; i < placedEntityIDs.Count; i++) { var placedEntityID = placedEntityIDs[i]; var createdEntity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == placedEntityID); if (createdEntity != null) { deletedEntities.Add(createdEntity); if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(placedEntityID)) { var marker = TimelineBlockManager.Instance.EntityMarkers[placedEntityID]; Selections.instance.Deselect(marker); TimelineBlockManager.Instance.EntityMarkers.Remove(placedEntityID); GameObject.Destroy(marker.gameObject); } GameManager.instance.Beatmap.Entities.Remove(createdEntity); } } GameManager.instance.SortEventsList(); dupEntityData.Clear(); foreach (var entity in deletedEntities) { dupEntityData.Add(entity.DeepCopy()); } } } public class Paste : ICommand { private List pasteEntityData = new(); private readonly List entityIds = new(); public Paste(List original) { original.Sort((x, y) => x.beat.CompareTo(y.beat)); var firstEntityBeat = original[0].beat; for (var i = 0; i < original.Count; i++) { var entity = original[i].DeepCopy(); entity.beat = Timeline.instance.PlaybackBeat + (entity.beat - firstEntityBeat); entityIds.Add(Guid.NewGuid()); pasteEntityData.Add(entity); } } public void Execute() { var entities = new List(); foreach (var entity in pasteEntityData) { entities.Add(entity.DeepCopy()); } Selections.instance.DeselectAll(); for (var i = 0; i < entities.Count; i++) { var entity = entities[i]; entity.guid = entityIds[i]; GameManager.instance.Beatmap.Entities.Add(entity); var marker = TimelineBlockManager.Instance.CreateEntity(entity); Selections.instance.DragSelect(marker); } GameManager.instance.SortEventsList(); } public void Undo() { var deletedEntities = new List(); for (var i = 0; i < entityIds.Count; i++) { var pastedEntityID = entityIds[i]; var pastedEntity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == pastedEntityID); if (pastedEntity != null) { deletedEntities.Add(pastedEntity); if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(pastedEntityID)) { var marker = TimelineBlockManager.Instance.EntityMarkers[pastedEntityID]; Selections.instance.Deselect(marker); TimelineBlockManager.Instance.EntityMarkers.Remove(pastedEntityID); GameObject.Destroy(marker.gameObject); } GameManager.instance.Beatmap.Entities.Remove(pastedEntity); } } GameManager.instance.SortEventsList(); pasteEntityData.Clear(); foreach (var entity in deletedEntities) { pasteEntityData.Add(entity.DeepCopy()); } } } public class Move : ICommand { private readonly List entityIDs = new(); private EntityMove newMove; private EntityMove lastMove; private struct EntityMove { public List beat; public List layer; public EntityMove(List beat, List layer) { this.beat = beat; this.layer = layer; } } public Move(List originalEntities, List newBeat, List newLayer) { entityIDs = originalEntities.Select(c => c.guid).ToList(); newMove = new EntityMove(newBeat, newLayer); } public void Execute() { lastMove = new EntityMove(); lastMove.beat = new(); lastMove.layer = new(); for (var i = 0; i < entityIDs.Count; i++) { var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityIDs[i]); lastMove.beat.Add(entity.beat); lastMove.layer.Add((int)entity["track"]); entity.beat = newMove.beat[i]; entity["track"] = newMove.layer[i]; if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entity.guid)) TimelineBlockManager.Instance.EntityMarkers[entity.guid].SetColor((int)entity["track"]); } } public void Undo() { for (var i = 0; i < entityIDs.Count; i++) { var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityIDs[i]); entity.beat = lastMove.beat[i]; entity["track"] = lastMove.layer[i]; if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entity.guid)) TimelineBlockManager.Instance.EntityMarkers[entity.guid].SetColor((int)entity["track"]); } } } public class Resize : ICommand { public Guid entityId; private EntityResize newResize; private EntityResize lastResize; public struct EntityResize { public double beat; public float length; public EntityResize(double beat, float length) { this.beat = beat; this.length = length; } } public Resize(Guid entityId, double newBeat, float newLength) { this.entityId = entityId; newResize = new EntityResize(newBeat, newLength); } public void Execute() { var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityId); lastResize = new EntityResize(entity.beat, entity.length); entity.beat = newResize.beat; entity.length = newResize.length; if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entityId)) TimelineBlockManager.Instance.EntityMarkers[entityId].SetWidthHeight(); } public void Undo() { var entity = GameManager.instance.Beatmap.Entities.Find(c => c.guid == entityId); entity.beat = lastResize.beat; entity.length = lastResize.length; if (TimelineBlockManager.Instance.EntityMarkers.ContainsKey(entityId)) TimelineBlockManager.Instance.EntityMarkers[entityId].SetWidthHeight(); } } }