using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; namespace HeavenStudio.Editor { public class SnapChangeButton : Button, IPointerDownHandler { public SnapDialog SnapDialog; public bool isDown; // public override void OnPointerDown(PointerEventData eventData) // { // if (eventData.button == PointerEventData.InputButton.Left) // { // SnapDialog.ChangeCommon(isDown); // } // } } }